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@ -1601,11 +1601,11 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); |
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// Model animations loading/unloading functions |
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RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file |
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RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose |
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RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) |
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RLAPI void UpdateModelAnimationBoneMatrices(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) |
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RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data |
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RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data |
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RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match |
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RLAPI void UpdateModelAnimationBoneMatrices(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (Note GPU skinning does not work on Mac) |
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// Collision detection functions |
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RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres |
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