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/******************************************************************************************* |
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* |
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* raylib [core] example - Storage save/load values |
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* |
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* This example has been created using raylib 1.4 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2014 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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// NOTE: Storage positions must start with 0, directly related to file memory layout |
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typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData; |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values"); |
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int score = 0; |
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int hiscore = 0; |
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int framesCounter = 0; |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsKeyPressed(KEY_R)) |
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{ |
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score = GetRandomValue(1000, 2000); |
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hiscore = GetRandomValue(2000, 4000); |
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} |
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if (IsKeyPressed(KEY_ENTER)) |
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{ |
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StorageSaveValue(STORAGE_SCORE, score); |
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StorageSaveValue(STORAGE_HISCORE, hiscore); |
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} |
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else if (IsKeyPressed(KEY_SPACE)) |
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{ |
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// NOTE: If requested position could not be found, value 0 is returned |
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score = StorageLoadValue(STORAGE_SCORE); |
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hiscore = StorageLoadValue(STORAGE_HISCORE); |
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} |
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framesCounter++; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON); |
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DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK); |
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DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME); |
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DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY); |
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DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY); |
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DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |