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@ -99,7 +99,6 @@ |
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**********************************************************************************************/ |
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**********************************************************************************************/ |
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#include "raylib.h" // Declares module functions |
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#include "raylib.h" // Declares module functions |
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#include "rcore.h" |
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// Check if config flags have been externally provided on compilation line |
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// Check if config flags have been externally provided on compilation line |
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#if !defined(EXTERNAL_CONFIG_FLAGS) |
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#if !defined(EXTERNAL_CONFIG_FLAGS) |
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@ -122,6 +121,8 @@ |
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#include "rcamera.h" // Camera system functionality |
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#include "rcamera.h" // Camera system functionality |
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#endif |
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#endif |
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#include "utils.h" // Required for: TRACELOG() macros |
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#if defined(SUPPORT_GIF_RECORDING) |
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#if defined(SUPPORT_GIF_RECORDING) |
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#define MSF_GIF_MALLOC(contextPointer, newSize) RL_MALLOC(newSize) |
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#define MSF_GIF_MALLOC(contextPointer, newSize) RL_MALLOC(newSize) |
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#define MSF_GIF_REALLOC(contextPointer, oldMemory, oldSize, newSize) RL_REALLOC(oldMemory, newSize) |
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#define MSF_GIF_REALLOC(contextPointer, oldMemory, oldSize, newSize) RL_REALLOC(oldMemory, newSize) |
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@ -140,6 +141,9 @@ |
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#include "external/sdefl.h" // Deflate (RFC 1951) compressor |
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#include "external/sdefl.h" // Deflate (RFC 1951) compressor |
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#endif |
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#endif |
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#define SUPPORT_TRACELOG |
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#include "utils.h" |
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#if defined(__linux__) && !defined(_GNU_SOURCE) |
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#if defined(__linux__) && !defined(_GNU_SOURCE) |
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#define _GNU_SOURCE |
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#define _GNU_SOURCE |
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#endif |
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#endif |
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@ -188,21 +192,251 @@ |
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#define CHDIR chdir |
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#define CHDIR chdir |
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#endif |
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#endif |
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#include <stdlib.h> // Required for: srand(), rand(), atexit() |
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#include <stdio.h> // Required for: sprintf() [Used in OpenURL()] |
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#include <string.h> // Required for: strrchr(), strcmp(), strlen(), memset() |
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#include <time.h> // Required for: time() [Used in InitTimer()] |
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#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()] |
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#if defined(PLATFORM_DESKTOP) |
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#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 |
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// NOTE: Already provided by rlgl implementation (on glad.h) |
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#include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management |
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// NOTE: GLFW3 already includes gl.h (OpenGL) headers |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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#if defined(PLATFORM_DRM) |
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#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number |
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#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...) |
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#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events |
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#endif |
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#ifndef MAX_FILEPATH_CAPACITY |
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#define MAX_FILEPATH_CAPACITY 8192 // Maximum capacity for filepath |
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#endif |
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#ifndef MAX_FILEPATH_LENGTH |
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value) |
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#endif |
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#ifndef MAX_KEYBOARD_KEYS |
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported |
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#endif |
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#ifndef MAX_MOUSE_BUTTONS |
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported |
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#endif |
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#ifndef MAX_GAMEPADS |
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported |
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#endif |
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#ifndef MAX_GAMEPAD_AXIS |
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#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad) |
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#endif |
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#ifndef MAX_GAMEPAD_BUTTONS |
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) |
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#endif |
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#ifndef MAX_TOUCH_POINTS |
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported |
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#endif |
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#ifndef MAX_KEY_PRESSED_QUEUE |
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#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue |
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#endif |
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#ifndef MAX_CHAR_PRESSED_QUEUE |
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#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue |
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#endif |
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#ifndef MAX_DECOMPRESSION_SIZE |
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#define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB |
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#endif |
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// Flags operation macros |
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#define FLAG_SET(n, f) ((n) |= (f)) |
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#define FLAG_CLEAR(n, f) ((n) &= ~(f)) |
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#define FLAG_TOGGLE(n, f) ((n) ^= (f)) |
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#define FLAG_CHECK(n, f) ((n) & (f)) |
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// TODO: HACK: Added flag if not provided by GLFW when using external library |
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// Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev |
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#if !defined(GLFW_MOUSE_PASSTHROUGH) |
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#define GLFW_MOUSE_PASSTHROUGH 0x0002000D |
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#endif |
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#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_POSIX_C_SOURCE < 199309L) |
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#undef _POSIX_C_SOURCE |
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#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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typedef struct { int x; int y; } Point; |
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typedef struct { unsigned int width; unsigned int height; } Size; |
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// Core global state context data |
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typedef struct CoreData { |
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struct { |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) |
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GLFWwindow *handle; // GLFW window handle (graphic device) |
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#endif |
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM) |
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#if defined(PLATFORM_DRM) |
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int fd; // File descriptor for /dev/dri/... |
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drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector |
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drmModeCrtc *crtc; // CRT Controller |
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int modeIndex; // Index of the used mode of connector->modes |
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struct gbm_device *gbmDevice; // GBM device |
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struct gbm_surface *gbmSurface; // GBM surface |
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struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping) |
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uint32_t prevFB; // Previous GBM framebufer (during frame swapping) |
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#endif // PLATFORM_DRM |
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EGLDisplay device; // Native display device (physical screen connection) |
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EGLSurface surface; // Surface to draw on, framebuffers (connected to context) |
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EGLContext context; // Graphic context, mode in which drawing can be done |
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EGLConfig config; // Graphic config |
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#endif |
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const char *title; // Window text title const pointer |
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unsigned int flags; // Configuration flags (bit based), keeps window state |
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bool ready; // Check if window has been initialized successfully |
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bool fullscreen; // Check if fullscreen mode is enabled |
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bool shouldClose; // Check if window set for closing |
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bool resizedLastFrame; // Check if window has been resized last frame |
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bool eventWaiting; // Wait for events before ending frame |
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Point position; // Window position (required on fullscreen toggle) |
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Point previousPosition; // Window previous position (required on borderless windowed toggle) |
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Size display; // Display width and height (monitor, device-screen, LCD, ...) |
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Size screen; // Screen width and height (used render area) |
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Size previousScreen; // Screen previous width and height (required on borderless windowed toggle) |
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Size currentFbo; // Current render width and height (depends on active fbo) |
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Size render; // Framebuffer width and height (render area, including black bars if required) |
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Point renderOffset; // Offset from render area (must be divided by 2) |
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Matrix screenScale; // Matrix to scale screen (framebuffer rendering) |
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char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW) |
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unsigned int dropFileCount; // Count dropped files strings |
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struct { |
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float width; |
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float height; |
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} windowMin; |
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struct { |
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float width; |
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float height; |
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} windowMax; |
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} Window; |
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#if defined(PLATFORM_ANDROID) |
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struct { |
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bool appEnabled; // Flag to detect if app is active ** = true |
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struct android_app *app; // Android activity |
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struct android_poll_source *source; // Android events polling source |
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bool contextRebindRequired; // Used to know context rebind required |
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} Android; |
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#endif |
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struct { |
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const char *basePath; // Base path for data storage |
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} Storage; |
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struct { |
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#if defined(PLATFORM_DRM) |
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InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>" |
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#endif |
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struct { |
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int exitKey; // Default exit key |
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char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state |
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char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state |
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// NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially |
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char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame. |
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int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue |
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int keyPressedQueueCount; // Input keys queue count |
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int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode) |
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int charPressedQueueCount; // Input characters queue count |
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#if defined(PLATFORM_DRM) |
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int defaultMode; // Default keyboard mode |
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#if defined(SUPPORT_SSH_KEYBOARD_RPI) |
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bool evtMode; // Keyboard in event mode |
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#endif |
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int defaultFileFlags; // Default IO file flags |
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struct termios defaultSettings; // Default keyboard settings |
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int fd; // File descriptor for the evdev keyboard |
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#endif |
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} Keyboard; |
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struct { |
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Vector2 offset; // Mouse offset |
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Vector2 scale; // Mouse scaling |
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Vector2 currentPosition; // Mouse position on screen |
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Vector2 previousPosition; // Previous mouse position |
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int cursor; // Tracks current mouse cursor |
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bool cursorHidden; // Track if cursor is hidden |
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bool cursorOnScreen; // Tracks if cursor is inside client area |
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char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state |
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char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state |
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Vector2 currentWheelMove; // Registers current mouse wheel variation |
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Vector2 previousWheelMove; // Registers previous mouse wheel variation |
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#if defined(PLATFORM_DRM) |
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Vector2 eventWheelMove; // Registers the event mouse wheel variation |
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// NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update |
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char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab |
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#endif |
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} Mouse; |
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struct { |
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int pointCount; // Number of touch points active |
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int pointId[MAX_TOUCH_POINTS]; // Point identifiers |
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Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen |
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char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state |
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char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state |
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} Touch; |
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struct { |
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int lastButtonPressed; // Register last gamepad button pressed |
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int axisCount; // Register number of available gamepad axis |
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bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready |
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char name[MAX_GAMEPADS][64]; // Gamepad name holder |
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char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state |
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char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state |
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float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state |
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#if defined(PLATFORM_DRM) |
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pthread_t threadId; // Gamepad reading thread id |
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int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor |
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#endif |
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} Gamepad; |
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} Input; |
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struct { |
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double current; // Current time measure |
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double previous; // Previous time measure |
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double update; // Time measure for frame update |
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double draw; // Time measure for frame draw |
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double frame; // Time measure for one frame |
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double target; // Desired time for one frame, if 0 not applied |
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM) |
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unsigned long long int base; // Base time measure for hi-res timer |
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#endif |
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unsigned int frameCounter; // Frame counter |
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} Time; |
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} CoreData; |
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//---------------------------------------------------------------------------------- |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition |
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// Global Variables Definition |
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//---------------------------------------------------------------------------------- |
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//---------------------------------------------------------------------------------- |
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RLAPI const char *raylib_version = RAYLIB_VERSION; // raylib version exported symbol, required for some bindings |
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RLAPI const char *raylib_version = RAYLIB_VERSION; // raylib version exported symbol, required for some bindings |
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CoreData CORE = { 0 }; // Global CORE state context |
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static CoreData CORE = { 0 }; // Global CORE state context |
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#if defined(SUPPORT_SCREEN_CAPTURE) |
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#if defined(SUPPORT_SCREEN_CAPTURE) |
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static int screenshotCounter = 0; // Screenshots counter |
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static int screenshotCounter = 0; // Screenshots counter |
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#endif |
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#endif |
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#if defined(SUPPORT_GIF_RECORDING) |
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#if defined(SUPPORT_GIF_RECORDING) |
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int gifFrameCounter = 0; // GIF frames counter |
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bool gifRecording = false; // GIF recording state |
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MsfGifState gifState = { 0 }; // MSGIF context state |
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static int gifFrameCounter = 0; // GIF frames counter |
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static bool gifRecording = false; // GIF recording state |
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static MsfGifState gifState = { 0 }; // MSGIF context state |
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#endif |
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#endif |
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#if defined(SUPPORT_EVENTS_AUTOMATION) |
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#if defined(SUPPORT_EVENTS_AUTOMATION) |
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@ -291,16 +525,15 @@ static bool eventsRecording = false; // Record events |
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//static short eventsEnabled = 0b0000001111111111; // Events enabled for checking |
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//static short eventsEnabled = 0b0000001111111111; // Events enabled for checking |
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#endif |
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#endif |
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//----------------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------------- |
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//---------------------------------------------------------------------------------- |
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//---------------------------------------------------------------------------------- |
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// Module specific Functions Declaration |
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// Module specific Functions Declaration |
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//---------------------------------------------------------------------------------- |
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//---------------------------------------------------------------------------------- |
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) |
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) |
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static void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow() |
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static void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory |
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extern void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow() |
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extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory |
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#endif |
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#endif |
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static void InitTimer(void); // Initialize timer (hi-resolution if available) |
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static void InitTimer(void); // Initialize timer (hi-resolution if available) |
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