浏览代码

Use the vertex color as part of the base shader in GLSL330

pull/4431/head
Jeffery Myers 2 个月前
父节点
当前提交
72e5a41101
共有 1 个文件被更改,包括 4 次插入1 次删除
  1. +4
    -1
      examples/shaders/resources/shaders/glsl330/base.fs

+ 4
- 1
examples/shaders/resources/shaders/glsl330/base.fs 查看文件

@ -20,6 +20,9 @@ void main()
// NOTE: Implement here your fragment shader code
finalColor = texelColor*colDiffuse;
// final color is the color from the texture
// times the tint color (colDiffuse)
// times the fragment color (interpolated vertex color)
finalColor = texelColor*colDiffuse*fragColor;
}

正在加载...
取消
保存