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			@ -469,9 +469,6 @@ void UpdateCamera(Camera *camera) | 
			
		
		
	
		
			
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			                                   sinf(cameraAngle.x)*direction[MOVE_LEFT] - | 
			
		
		
	
		
			
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			                                   sinf(cameraAngle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; | 
			
		
		
	
		
			
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			            bool isMoving = false;  // Required for swinging | 
			
		
		
	
		
			
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			            for (int i = 0; i < 6; i++) if (direction[i]) { isMoving = true; break; } | 
			
		
		
	
		
			
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			            // Camera orientation calculation | 
			
		
		
	
		
			
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			            cameraAngle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY); | 
			
		
		
	
	
		
			
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