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@ -1271,7 +1271,8 @@ RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) |
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float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w; |
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if (cosHalfTheta < 0) { |
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if (cosHalfTheta < 0) |
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{ |
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q2.x = -q2.x; q2.y = -q2.y; q2.z = -q2.z; q2.w = -q2.w; |
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cosHalfTheta = -cosHalfTheta; |
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} |
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