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Updated mini_al

Corrected issue with sound playing (pop sound at the end)
pull/620/head
Ray 6 years ago
parent
commit
7634cbeb22
4 changed files with 6114 additions and 4330 deletions
  1. +7
    -1
      release/include/raylib.h
  2. BIN
      release/libs/win32/mingw32/libraylib.a
  3. +5
    -1
      src/external/mini_al.c
  4. +6102
    -4328
      src/external/mini_al.h

+ 7
- 1
release/include/raylib.h View File

@ -71,6 +71,8 @@
#ifndef RAYLIB_H
#define RAYLIB_H
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
@ -727,6 +729,9 @@ typedef enum {
HMD_SONY_PSVR
} VrDeviceType;
// Callbacks to be implemented by users
typedef void (*TraceLogCallback)(int msgType, const char *text, va_list args);
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@ -779,7 +784,7 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a r
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
// Timing-related functions
// timing-related functions
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
RLAPI int GetFPS(void); // Returns current FPS
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
@ -796,6 +801,7 @@ RLAPI Color Fade(Color color, float alpha); // Color fade-
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
RLAPI void SetConfigFlags(unsigned char flags); // Setup window configuration flags (view FLAGS)
RLAPI void SetTraceLog(unsigned char types); // Enable trace log message types (bit flags based)
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging bypassing raylib's one
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)

BIN
release/libs/win32/mingw32/libraylib.a View File


+ 5
- 1
src/external/mini_al.c View File

@ -1,4 +1,8 @@
// The implementation of mini_al needs to #include windows.h which means it needs to go into
// it's own translation unit. Not doing this will cause conflicts with CloseWindow(), etc.
#define MINI_AL_IMPLEMENTATION
#include "mini_al.h"
#define MAL_NO_JACK
#define MAL_NO_OPENAL
#define MAL_NO_SDL
#define MAL_NO_NULL
#include "mini_al.h"

+ 6102
- 4328
src/external/mini_al.h
File diff suppressed because it is too large
View File


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