|
|
@ -13,42 +13,42 @@ |
|
|
|
|
|
|
|
int main() |
|
|
|
{ |
|
|
|
int screenWidth = 800; |
|
|
|
int screenHeight = 450; |
|
|
|
|
|
|
|
// Initialization |
|
|
|
//--------------------------------------------------------- |
|
|
|
InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo"); // Window and context initialization |
|
|
|
//---------------------------------------------------------- |
|
|
|
|
|
|
|
int screenWidth = 800; |
|
|
|
int screenHeight = 450; |
|
|
|
|
|
|
|
// Initialization |
|
|
|
//--------------------------------------------------------- |
|
|
|
InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo"); |
|
|
|
//---------------------------------------------------------- |
|
|
|
|
|
|
|
// Main game loop |
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key |
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key |
|
|
|
{ |
|
|
|
// Update |
|
|
|
//----------------------------------------------------- |
|
|
|
// TODO: Update your variables here |
|
|
|
//----------------------------------------------------- |
|
|
|
|
|
|
|
// Draw |
|
|
|
//----------------------------------------------------- |
|
|
|
BeginDrawing(); |
|
|
|
|
|
|
|
ClearBackground(RAYWHITE); |
|
|
|
|
|
|
|
DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); |
|
|
|
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); |
|
|
|
DrawText("raylib", 356, 273, 50, 1, BLACK); |
|
|
|
|
|
|
|
DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY); |
|
|
|
|
|
|
|
// Update |
|
|
|
//----------------------------------------------------- |
|
|
|
// TODO: Update your variables here |
|
|
|
//----------------------------------------------------- |
|
|
|
|
|
|
|
// Draw |
|
|
|
//----------------------------------------------------- |
|
|
|
BeginDrawing(); |
|
|
|
|
|
|
|
ClearBackground(RAYWHITE); |
|
|
|
|
|
|
|
DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); |
|
|
|
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); |
|
|
|
DrawText("raylib", 356, 273, 50, 1, BLACK); |
|
|
|
|
|
|
|
DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY); |
|
|
|
|
|
|
|
EndDrawing(); |
|
|
|
//----------------------------------------------------- |
|
|
|
//----------------------------------------------------- |
|
|
|
} |
|
|
|
|
|
|
|
// De-Initialization |
|
|
|
//--------------------------------------------------------- |
|
|
|
CloseWindow(); // Close window and OpenGL context |
|
|
|
//---------------------------------------------------------- |
|
|
|
|
|
|
|
// De-Initialization |
|
|
|
//--------------------------------------------------------- |
|
|
|
CloseWindow(); // Close window and OpenGL context |
|
|
|
//---------------------------------------------------------- |
|
|
|
|
|
|
|
return 0; |
|
|
|
} |