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Update core_render_texture.c

pull/5245/merge
Ray 1 day ago
parent
commit
767df4cf52
1 changed files with 4 additions and 2 deletions
  1. +4
    -2
      examples/core/core_render_texture.c

+ 4
- 2
examples/core/core_render_texture.c View File

@ -65,6 +65,7 @@ int main(void)
ClearBackground(SKYBLUE);
DrawRectangle(0, 0, 20, 20, RED);
DrawCircleV(ballPosition, (float)ballRadius, MAROON);
EndTextureMode();
@ -75,11 +76,12 @@ int main(void)
ClearBackground(RAYWHITE);
// Draw our render texture with rotation applied
// NOTE: We set the origin of the texture to the center of the render texture
// NOTE 1: We set the origin of the texture to the center of the render texture
// NOTE 2: We flip vertically the texture setting negative source rectangle height
DrawTexturePro(target.texture,
(Rectangle){ 0, 0, target.texture.width, -target.texture.height },
(Rectangle){ screenWidth/2, screenHeight/2, target.texture.width, -target.texture.height },
(Vector2){ target.texture.width/2, target.texture.height/2 }, rotation, WHITE);
(Rectangle){ screenWidth/2, screenHeight/2, target.texture.width, target.texture.height },
DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK);

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