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renamed everything so it is obvious what it does

pull/116/head
Joshua Reisenauer 9 年之前
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76ff4d220e
共有 3 個檔案被更改,包括 190 行新增220 行删除
  1. +182
    -198
      src/audio.c
  2. +4
    -11
      src/audio.h
  3. +4
    -11
      src/raylib.h

+ 182
- 198
src/audio.c 查看文件

@ -77,10 +77,10 @@
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Audio Context, used to create custom audio streams that are not bound to a sound file. There can be
// no more than 4 concurrent audio contexts in use. This is due to each active context being tied to
// a dedicated mix channel. All audio is 32bit floating point in stereo.
typedef struct AudioContext_t {
// Used to create custom audio streams that are not bound to a specific file. There can be
// no more than 4 concurrent mixchannels in use. This is due to each active mixc being tied to
// a dedicated mix channel.
typedef struct MixChannel_t {
unsigned short sampleRate; // default is 48000
unsigned char channels; // 1=mono,2=stereo
unsigned char mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
@ -89,14 +89,14 @@ typedef struct AudioContext_t {
ALenum alFormat; // openAL format specifier
ALuint alSource; // openAL source
ALuint alBuffer[MAX_STREAM_BUFFERS]; // openAL sample buffer
} AudioContext_t;
} MixChannel_t;
// Music type (file streaming from memory)
// NOTE: Anything longer than ~10 seconds should be streamed...
// NOTE: Anything longer than ~10 seconds should be streamed into a mix channel...
typedef struct Music {
stb_vorbis *stream;
jar_xm_context_t *chipctx; // Stores jar_xm context
AudioContext_t *ctx; // audio context
jar_xm_context_t *chipctx; // Stores jar_xm mixc
MixChannel_t *mixc; // mix channel
int totalSamplesLeft;
float totalLengthSeconds;
@ -111,9 +111,9 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static AudioContext_t* mixChannelsActive_g[MAX_AUDIO_CONTEXTS]; // What mix channels are currently active
static MixChannel_t* mixChannelsActive_g[MAX_AUDIO_CONTEXTS]; // What mix channels are currently active
static bool musicEnabled_g = false;
static Music currentMusic[MAX_MUSIC_STREAMS]; // Current music loaded, up to two can play at the same time
static Music currentMusic[MAX_MUSIC_STREAMS]; // Current music loaded, up to two can play at the same time
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@ -122,13 +122,17 @@ static Wave LoadWAV(const char *fileName); // Load WAV file
static Wave LoadOGG(char *fileName); // Load OGG file
static void UnloadWave(Wave wave); // Unload wave data
static bool BufferMusicStream(int index); // Fill music buffers with data
static void EmptyMusicStream(int index); // Empty music buffers
static bool BufferMusicStream(int index, int numBuffers); // Fill music buffers with data
static void EmptyMusicStream(int index); // Empty music buffers
static unsigned short FillAlBufferWithSilence(AudioContext_t *context, ALuint buffer);// fill buffer with zeros, returns number processed
static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // pass two arrays of the same legnth in
static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // pass two arrays of same length in
static bool isMusicStreamReady(int index); // Checks if music buffer is ready to be refilled
static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); // For streaming into mix channels.
static void CloseMixChannel(MixChannel_t* mixc); // Frees mix channel
static unsigned short BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses
static unsigned short FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer); // Fill buffer with zeros, returns number processed
static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // Pass two arrays of the same legnth in
static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // Pass two arrays of same length in
static int IsMusicStreamReadyForBuffering(int index); // Checks if music buffer is ready to be refilled
#if defined(AUDIO_STANDALONE)
const char *GetExtension(const char *fileName); // Get the extension for a filename
@ -139,7 +143,7 @@ void TraceLog(int msgType, const char *text, ...); // Outputs a trace log messa
// Module Functions Definition - Audio Device initialization and Closing
//----------------------------------------------------------------------------------
// Initialize audio device and context
// Initialize audio device and mixc
void InitAudioDevice(void)
{
// Open and initialize a device with default settings
@ -155,7 +159,7 @@ void InitAudioDevice(void)
alcCloseDevice(device);
TraceLog(ERROR, "Could not setup audio context");
TraceLog(ERROR, "Could not setup mix channel");
}
TraceLog(INFO, "Audio device and context initialized successfully: %s", alcGetString(device, ALC_DEVICE_SPECIFIER));
@ -171,14 +175,14 @@ void CloseAudioDevice(void)
{
for(int index=0; index<MAX_MUSIC_STREAMS; index++)
{
if(currentMusic[index].ctx) StopMusicStream(index); // Stop music streaming and close current stream
if(currentMusic[index].mixc) StopMusicStream(index); // Stop music streaming and close current stream
}
ALCdevice *device;
ALCcontext *context = alcGetCurrentContext();
if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing");
if (context == NULL) TraceLog(WARNING, "Could not get current mix channel for closing");
device = alcGetContextsDevice(context);
@ -203,186 +207,141 @@ bool IsAudioDeviceReady(void)
// Module Functions Definition - Custom audio output
//----------------------------------------------------------------------------------
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
// exmple usage is InitAudioContext(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
n">AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint)
// For streaming into mix channels.
// The mixChannel is what audio muxing channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
// exmple usage is InitMixChannel(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
k">static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint)
{
if(mixChannel >= MAX_AUDIO_CONTEXTS) return NULL;
if(!IsAudioDeviceReady()) InitAudioDevice();
if(!mixChannelsActive_g[mixChannel]){
AudioContext_t *ac = (AudioContext_t*)malloc(sizeof(AudioContext_t));
ac->sampleRate = sampleRate;
ac->channels = channels;
ac->mixChannel = mixChannel;
ac->floatingPoint = floatingPoint;
mixChannelsActive_g[mixChannel] = ac;
MixChannel_t *mixc = (MixChannel_t*)malloc(sizeof(MixChannel_t));
mixc->sampleRate = sampleRate;
mixc->channels = channels;
mixc->mixChannel = mixChannel;
mixc->floatingPoint = floatingPoint;
mixChannelsActive_g[mixChannel] = mixc;
// setup openAL format
if(channels == 1)
{
if(floatingPoint)
ac->alFormat = AL_FORMAT_MONO_FLOAT32;
mixc->alFormat = AL_FORMAT_MONO_FLOAT32;
else
ac->alFormat = AL_FORMAT_MONO16;
mixc->alFormat = AL_FORMAT_MONO16;
}
else if(channels == 2)
{
if(floatingPoint)
ac->alFormat = AL_FORMAT_STEREO_FLOAT32;
mixc->alFormat = AL_FORMAT_STEREO_FLOAT32;
else
ac->alFormat = AL_FORMAT_STEREO16;
mixc->alFormat = AL_FORMAT_STEREO16;
}
// Create an audio source
alGenSources(1, &ac->alSource);
alSourcef(ac->alSource, AL_PITCH, 1);
alSourcef(ac->alSource, AL_GAIN, 1);
alSource3f(ac->alSource, AL_POSITION, 0, 0, 0);
alSource3f(ac->alSource, AL_VELOCITY, 0, 0, 0);
alGenSources(1, &mixc->alSource);
alSourcef(mixc->alSource, AL_PITCH, 1);
alSourcef(mixc->alSource, AL_GAIN, 1);
alSource3f(mixc->alSource, AL_POSITION, 0, 0, 0);
alSource3f(mixc->alSource, AL_VELOCITY, 0, 0, 0);
// Create Buffer
alGenBuffers(MAX_STREAM_BUFFERS, ac->alBuffer);
alGenBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer);
//fill buffers
int x;
for(x=0;x<MAX_STREAM_BUFFERS;x++)
FillAlBufferWithSilence(ac, ac->alBuffer[x]);
FillAlBufferWithSilence(mixc, mixc->alBuffer[x]);
alSourceQueueBuffers(ac->alSource, MAX_STREAM_BUFFERS, ac->alBuffer);
alSourcePlay(ac->alSource);
ac->playing = true;
alSourceQueueBuffers(mixc->alSource, MAX_STREAM_BUFFERS, mixc->alBuffer);
mixc->playing = true;
alSourcePlay(mixc->alSource);
return ac;
return mixc;
}
return NULL;
}
// Frees buffer in audio context
void CloseAudioContext(AudioContext ctx)
// Frees buffer in mix channel
static void CloseMixChannel(MixChannel_t* mixc)
{
AudioContext_t *context = (AudioContext_t*)ctx;
if(context){
alSourceStop(context->alSource);
context->playing = false;
if(mixc){
alSourceStop(mixc->alSource);
mixc->playing = false;
//flush out all queued buffers
ALuint buffer = 0;
int queued = 0;
alGetSourcei(context->alSource, AL_BUFFERS_QUEUED, &queued);
alGetSourcei(mixc->alSource, AL_BUFFERS_QUEUED, &queued);
while (queued > 0)
{
alSourceUnqueueBuffers(context->alSource, 1, &buffer);
alSourceUnqueueBuffers(mixc->alSource, 1, &buffer);
queued--;
}
//delete source and buffers
alDeleteSources(1, &context->alSource);
alDeleteBuffers(MAX_STREAM_BUFFERS, context->alBuffer);
mixChannelsActive_g[context->mixChannel] = NULL;
free(context);
ctx = NULL;
alDeleteSources(1, &mixc->alSource);
alDeleteBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer);
mixChannelsActive_g[mixc->mixChannel] = NULL;
free(mixc);
mixc = NULL;
}
}
// Pushes more audio data into context mix channel, k">if none are ever pushed then zeros are fed in.
// Call "UpdateAudioContext(ctx, NULL, 0)" if you want to pause the audio.
// Pushes more audio data into mixc mix channel, n">only one buffer per call
// Call "BufferMixChannel(mixc, NULL, 0)" if you want to pause the audio.
// @Returns number of samples that where processed.
unsigned short UpdateAudioContext(AudioContext ctx, void *data, unsigned short numberElements)
static unsigned short BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements)
{
AudioContext_t *context = (AudioContext_t*)ctx;
if(!context || (context->channels == 2 && numberElements % 2 != 0)) return 0; // when there is two channels there must be an even number of samples
if(!mixc || mixChannelsActive_g[mixc->mixChannel] != mixc) return 0; // when there is two channels there must be an even number of samples
if (!data || !numberElements)
{ // pauses audio until data is given
alSourcePause(context->alSource);
context->playing = false;
if(mixc->playing){
alSourcePause(mixc->alSource);
mixc->playing = false;
}
return 0;
}
else
else if(!mixc->playing)
{ // restart audio otherwise
ALint state;
alGetSourcei(context->alSource, AL_SOURCE_STATE, &state);
if (state != AL_PLAYING){
alSourcePlay(context->alSource);
context->playing = true;
}
alSourcePlay(mixc->alSource);
mixc->playing = true;
}
if (context && context->playing && mixChannelsActive_g[context->mixChannel] == context)
ALuint buffer = 0;
alSourceUnqueueBuffers(mixc->alSource, 1, &buffer);
if(!buffer) return 0;
if(mixc->floatingPoint) // process float buffers
{
ALint processed = 0;
ALuint buffer = 0;
unsigned short numberProcessed = 0;
unsigned short numberRemaining = numberElements;
alGetSourcei(context->alSource, AL_BUFFERS_PROCESSED, &processed); // Get the number of already processed buffers (if any)
if(!processed) return 0; // nothing to process, queue is still full
while (processed > 0)
{
if(context->floatingPoint) // process float buffers
{
float *ptr = (float*)data;
alSourceUnqueueBuffers(context->alSource, 1, &buffer);
if(numberRemaining >= MUSIC_BUFFER_SIZE_FLOAT)
{
alBufferData(buffer, context->alFormat, &ptr[numberProcessed], MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), context->sampleRate);
numberProcessed+=MUSIC_BUFFER_SIZE_FLOAT;
numberRemaining-=MUSIC_BUFFER_SIZE_FLOAT;
}
else
{
alBufferData(buffer, context->alFormat, &ptr[numberProcessed], numberRemaining*sizeof(float), context->sampleRate);
numberProcessed+=numberRemaining;
numberRemaining=0;
}
alSourceQueueBuffers(context->alSource, 1, &buffer);
processed--;
}
else if(!context->floatingPoint) // process short buffers
{
short *ptr = (short*)data;
alSourceUnqueueBuffers(context->alSource, 1, &buffer);
if(numberRemaining >= MUSIC_BUFFER_SIZE_SHORT)
{
alBufferData(buffer, context->alFormat, &ptr[numberProcessed], MUSIC_BUFFER_SIZE_FLOAT*sizeof(short), context->sampleRate);
numberProcessed+=MUSIC_BUFFER_SIZE_SHORT;
numberRemaining-=MUSIC_BUFFER_SIZE_SHORT;
}
else
{
alBufferData(buffer, context->alFormat, &ptr[numberProcessed], numberRemaining*sizeof(short), context->sampleRate);
numberProcessed+=numberRemaining;
numberRemaining=0;
}
alSourceQueueBuffers(context->alSource, 1, &buffer);
processed--;
}
else
break;
}
return numberProcessed;
float *ptr = (float*)data;
alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(float), mixc->sampleRate);
}
else // process short buffers
{
short *ptr = (short*)data;
alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(short), mixc->sampleRate);
}
return 0;
alSourceQueueBuffers(mixc->alSource, 1, &buffer);
return numberElements;
}
// fill buffer with zeros, returns number processed
static unsigned short FillAlBufferWithSilence(AudioContext_t *context, ALuint buffer)
static unsigned short FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer)
{
if(context->floatingPoint){
if(mixc->floatingPoint){
float pcm[MUSIC_BUFFER_SIZE_FLOAT] = {0.f};
alBufferData(buffer, context->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), context->sampleRate);
alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), mixc->sampleRate);
return MUSIC_BUFFER_SIZE_FLOAT;
}
else
{
short pcm[MUSIC_BUFFER_SIZE_SHORT] = {0};
alBufferData(buffer, context->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), context->sampleRate);
alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), mixc->sampleRate);
return MUSIC_BUFFER_SIZE_SHORT;
}
}
@ -417,6 +376,28 @@ static void ResampleByteToFloat(char *chars, float *floats, unsigned short len)
}
}
// used to output raw audio streams, returns negative numbers on error
RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint)
{
int mixIndex;
for(mixIndex = 0; mixIndex < MAX_AUDIO_CONTEXTS; mixIndex++) // find empty mix channel slot
{
if(mixChannelsActive_g[mixIndex] == NULL) break;
else if(mixIndex = MAX_AUDIO_CONTEXTS - 1) return -1; // error
}
if(InitMixChannel(sampleRate, mixIndex, channels, floatingPoint))
return mixIndex;
else
return -2; // error
}
void CloseRawAudioContext(RawAudioContext ctx)
{
if(mixChannelsActive_g[ctx])
CloseMixChannel(mixChannelsActive_g[ctx]);
}
//----------------------------------------------------------------------------------
@ -807,14 +788,14 @@ int PlayMusicStream(int musicIndex, char *fileName)
currentMusic[musicIndex].totalLengthSeconds = stb_vorbis_stream_length_in_seconds(currentMusic[musicIndex].stream);
if (info.channels == 2){
currentMusic[musicIndex].ctx = InitAudioContext(info.sample_rate, mixIndex, 2, false);
currentMusic[musicIndex].ctx->playing = true;
currentMusic[musicIndex].mixc = InitMixChannel(info.sample_rate, mixIndex, 2, false);
currentMusic[musicIndex].mixc->playing = true;
}
else{
currentMusic[musicIndex].ctx = InitAudioContext(info.sample_rate, mixIndex, 1, false);
currentMusic[musicIndex].ctx->playing = true;
currentMusic[musicIndex].mixc = InitMixChannel(info.sample_rate, mixIndex, 1, false);
currentMusic[musicIndex].mixc->playing = true;
}
if(!currentMusic[musicIndex].ctx) return 4; // error
if(!currentMusic[musicIndex].mixc) return 4; // error
}
}
else if (strcmp(GetExtension(fileName),"xm") == 0)
@ -832,9 +813,9 @@ int PlayMusicStream(int musicIndex, char *fileName)
TraceLog(INFO, "[%s] XM number of samples: %i", fileName, currentMusic[musicIndex].totalSamplesLeft);
TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, currentMusic[musicIndex].totalLengthSeconds);
currentMusic[musicIndex].ctx = InitAudioContext(48000, mixIndex, 2, true);
if(!currentMusic[musicIndex].ctx) return 5; // error
currentMusic[musicIndex].ctx->playing = true;
currentMusic[musicIndex].mixc = InitMixChannel(48000, mixIndex, 2, false);
if(!currentMusic[musicIndex].mixc) return 5; // error
currentMusic[musicIndex].mixc->playing = true;
}
else
{
@ -853,9 +834,9 @@ int PlayMusicStream(int musicIndex, char *fileName)
// Stop music playing for individual music index of currentMusic array (close stream)
void StopMusicStream(int index)
{
if (index < MAX_MUSIC_STREAMS && currentMusic[index].ctx)
if (index < MAX_MUSIC_STREAMS && currentMusic[index].mixc)
{
CloseAudioContext(currentMusic[index].ctx);
CloseMixChannel(currentMusic[index].mixc);
if (currentMusic[index].chipTune)
{
@ -889,11 +870,11 @@ int getMusicStreamCount(void)
void PauseMusicStream(int index)
{
// Pause music stream if music available!
if (index < MAX_MUSIC_STREAMS && currentMusic[index].ctx && musicEnabled_g)
if (index < MAX_MUSIC_STREAMS && currentMusic[index].mixc && musicEnabled_g)
{
TraceLog(INFO, "Pausing music stream");
alSourcePause(currentMusic[index].ctx->alSource);
currentMusic[index].ctx->playing = false;
alSourcePause(currentMusic[index].mixc->alSource);
currentMusic[index].mixc->playing = false;
}
}
@ -902,13 +883,13 @@ void ResumeMusicStream(int index)
{
// Resume music playing... if music available!
ALenum state;
if(index < MAX_MUSIC_STREAMS && currentMusic[index].ctx){
alGetSourcei(currentMusic[index].ctx->alSource, AL_SOURCE_STATE, &state);
if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){
alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state);
if (state == AL_PAUSED)
{
TraceLog(INFO, "Resuming music stream");
alSourcePlay(currentMusic[index].ctx->alSource);
currentMusic[index].ctx->playing = true;
alSourcePlay(currentMusic[index].mixc->alSource);
currentMusic[index].mixc->playing = true;
}
}
}
@ -919,8 +900,8 @@ bool IsMusicPlaying(int index)
bool playing = false;
ALint state;
if(index < MAX_MUSIC_STREAMS && currentMusic[index].ctx){
alGetSourcei(currentMusic[index].ctx->alSource, AL_SOURCE_STATE, &state);
if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){
alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state);
if (state == AL_PLAYING) playing = true;
}
@ -930,15 +911,15 @@ bool IsMusicPlaying(int index)
// Set volume for music
void SetMusicVolume(int index, float volume)
{
if(index < MAX_MUSIC_STREAMS && currentMusic[index].ctx){
alSourcef(currentMusic[index].ctx->alSource, AL_GAIN, volume);
if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){
alSourcef(currentMusic[index].mixc->alSource, AL_GAIN, volume);
}
}
void SetMusicPitch(int index, float pitch)
{
if(index < MAX_MUSIC_STREAMS && currentMusic[index].ctx){
alSourcef(currentMusic[index].ctx->alSource, AL_PITCH, pitch);
if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){
alSourcef(currentMusic[index].mixc->alSource, AL_PITCH, pitch);
}
}
@ -962,19 +943,19 @@ float GetMusicTimeLength(int index)
float GetMusicTimePlayed(int index)
{
float secondsPlayed;
if(index < MAX_MUSIC_STREAMS && currentMusic[index].ctx)
if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc)
{
if (currentMusic[index].chipTune)
{
uint64_t samples;
jar_xm_get_position(currentMusic[index].chipctx, NULL, NULL, NULL, &samples);
secondsPlayed = (float)samples / (48000 * currentMusic[index].ctx->channels); // Not sure if this is the correct value
secondsPlayed = (float)samples / (48000 * currentMusic[index].mixc->channels); // Not sure if this is the correct value
}
else
{
int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].ctx->channels;
int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].mixc->channels;
int samplesPlayed = totalSamples - currentMusic[index].totalSamplesLeft;
secondsPlayed = (float)samplesPlayed / (currentMusic[index].ctx->sampleRate * currentMusic[index].ctx->channels);
secondsPlayed = (float)samplesPlayed / (currentMusic[index].mixc->sampleRate * currentMusic[index].mixc->channels);
}
}
@ -987,32 +968,32 @@ float GetMusicTimePlayed(int index)
//----------------------------------------------------------------------------------
// Fill music buffers with new data from music stream
static bool BufferMusicStream(int index)
static bool BufferMusicStream(int index, int numBuffers)
{
short pcm[MUSIC_BUFFER_SIZE_SHORT];
float pcmf[MUSIC_BUFFER_SIZE_FLOAT];
int size = 0; // Total size of data steamed in L+R samples
int size = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts
bool active = true; // We can get more data from stream (not finished)
if (!currentMusic[index].ctx->playing && currentMusic[index].totalSamplesLeft > 0)
{
UpdateAudioContext(currentMusic[index].ctx, NULL, 0);
return true; // it is still active but it is paused
}
if (currentMusic[index].chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
{
if(currentMusic[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_FLOAT / 2)
size = MUSIC_BUFFER_SIZE_FLOAT / 2;
if(currentMusic[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT)
size = MUSIC_BUFFER_SIZE_SHORT / 2;
else
size = currentMusic[index].totalSamplesLeft / 2;
jar_xm_generate_samples(currentMusic[index].chipctx, pcmf, size); // reads 2*readlen shorts and moves them to buffer+size memory location
UpdateAudioContext(currentMusic[index].ctx, pcmf, size * 2);
currentMusic[index].totalSamplesLeft -= size * 2;
for(int x=0; x<numBuffers; x++)
{
jar_xm_generate_samples_16bit(currentMusic[index].chipctx, pcm, size); // reads 2*readlen shorts and moves them to buffer+size memory location
BufferMixChannel(currentMusic[index].mixc, pcm, size * 2);
currentMusic[index].totalSamplesLeft -= size * 2;
if(currentMusic[index].totalSamplesLeft <= 0)
{
active = false;
break;
}
}
}
else
{
@ -1021,13 +1002,18 @@ static bool BufferMusicStream(int index)
else
size = currentMusic[index].totalSamplesLeft;
int streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic[index].stream, currentMusic[index].ctx->channels, pcm, size);
UpdateAudioContext(currentMusic[index].ctx, pcm, streamedBytes * currentMusic[index].ctx->channels);
currentMusic[index].totalSamplesLeft -= streamedBytes * currentMusic[index].ctx->channels;
for(int x=0; x<numBuffers; x++)
{
int streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic[index].stream, currentMusic[index].mixc->channels, pcm, size);
BufferMixChannel(currentMusic[index].mixc, pcm, streamedBytes * currentMusic[index].mixc->channels);
currentMusic[index].totalSamplesLeft -= streamedBytes * currentMusic[index].mixc->channels;
if(currentMusic[index].totalSamplesLeft <= 0)
{
active = false;
break;
}
}
}
TraceLog(DEBUG, "Buffering index:%i, chiptune:%i", index, (int)currentMusic[index].chipTune);
if(currentMusic[index].totalSamplesLeft <= 0) active = false;
return active;
}
@ -1038,25 +1024,22 @@ static void EmptyMusicStream(int index)
ALuint buffer = 0;
int queued = 0;
alGetSourcei(currentMusic[index].ctx->alSource, AL_BUFFERS_QUEUED, &queued);
alGetSourcei(currentMusic[index].mixc->alSource, AL_BUFFERS_QUEUED, &queued);
while (queued > 0)
{
alSourceUnqueueBuffers(currentMusic[index].ctx->alSource, 1, &buffer);
alSourceUnqueueBuffers(currentMusic[index].mixc->alSource, 1, &buffer);
queued--;
}
}
//determine if a music stream is ready to be written to
static bool isMusicStreamReady(int index)
static int IsMusicStreamReadyForBuffering(int index)
{
ALint processed = 0;
alGetSourcei(currentMusic[index].ctx->alSource, AL_BUFFERS_PROCESSED, &processed);
if(processed) return true;
return false;
alGetSourcei(currentMusic[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed);
return processed;
}
// Update (re-fill) music buffers if data already processed
@ -1064,21 +1047,22 @@ void UpdateMusicStream(int index)
{
ALenum state;
bool active = true;
if (index < MAX_MUSIC_STREAMS && musicEnabled_g && currentMusic[index].ctx && isMusicStreamReady(index))
int numBuffers = IsMusicStreamReadyForBuffering(index);
if (currentMusic[index].mixc->playing && index < MAX_MUSIC_STREAMS && musicEnabled_g && currentMusic[index].mixc && numBuffers)
{
active = BufferMusicStream(index);
active = BufferMusicStream(index, numBuffers);
if (!active && currentMusic[index].loop && currentMusic[index].ctx->playing)
if (!active && currentMusic[index].loop)
{
if (currentMusic[index].chipTune)
{
currentMusic[index].totalSamplesLeft = currentMusic[index].totalLengthSeconds * n">currentMusic[index].ctx->sampleRate;
currentMusic[index].totalSamplesLeft = currentMusic[index].totalLengthSeconds * mi">48000;
}
else
{
stb_vorbis_seek_start(currentMusic[index].stream);
currentMusic[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].ctx->channels;
currentMusic[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].mixc->channels;
}
active = true;
}
@ -1086,9 +1070,9 @@ void UpdateMusicStream(int index)
if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data...");
alGetSourcei(currentMusic[index].ctx->alSource, AL_SOURCE_STATE, &state);
alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state);
if (state != AL_PLAYING && active && currentMusic[index].ctx->playing) alSourcePlay(currentMusic[index].ctx->alSource);
if (state != AL_PLAYING && active) alSourcePlay(currentMusic[index].mixc->alSource);
if (!active) StopMusicStream(index);

+ 4
- 11
src/audio.h 查看文件

@ -61,10 +61,7 @@ typedef struct Wave {
short channels;
} Wave;
// Audio Context, used to create custom audio streams that are not bound to a sound file. There can be
// no more than 4 concurrent audio contexts in use. This is due to each active context being tied to
// a dedicated mix channel.
typedef void* AudioContext;
typedef int RawAudioContext;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
@ -82,13 +79,6 @@ void InitAudioDevice(void); // Initialize au
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
// exmple usage is InitAudioContext(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint);
void CloseAudioContext(AudioContext ctx); // Frees audio context
unsigned short UpdateAudioContext(AudioContext ctx, void *data, unsigned short numberElements); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
@ -112,6 +102,9 @@ float GetMusicTimePlayed(int index); // Get current m
int getMusicStreamCount(void);
void SetMusicPitch(int index, float pitch);
RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
void CloseRawAudioContext(RawAudioContext ctx);
#ifdef __cplusplus
}
#endif

+ 4
- 11
src/raylib.h 查看文件

@ -451,10 +451,7 @@ typedef struct Wave {
short channels;
} Wave;
// Audio Context, used to create custom audio streams that are not bound to a sound file. There can be
// no more than 4 concurrent audio contexts in use. This is due to each active context being tied to
// a dedicated mix channel.
typedef void* AudioContext;
typedef int RawAudioContext;
// Texture formats
// NOTE: Support depends on OpenGL version and platform
@ -876,13 +873,6 @@ void InitAudioDevice(void); // Initialize au
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
// exmple usage is InitAudioContext(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint);
void CloseAudioContext(AudioContext ctx); // Frees audio context
unsigned short UpdateAudioContext(AudioContext ctx, void *data, unsigned short numberElements); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
@ -906,6 +896,9 @@ float GetMusicTimePlayed(int index); // Get current m
int getMusicStreamCount(void);
void SetMusicPitch(int index, float pitch);
RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint); // used to output raw audio streams, returns negative numbers on error
void CloseRawAudioContext(RawAudioContext ctx);
#ifdef __cplusplus
}
#endif

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