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| ### raylib bindings | |||||
| Some people ported raylib to other languages in form of bindings or wrappers to the library, here is a list with the ones I'm aware of: | |||||
| - [raylib](https://github.com/raysan5/raylib) : raylib **C/C++** version (default) | |||||
| - [raylib-lua](https://github.com/raysan5/raylib-lua) : raylib **Lua** binding | |||||
| - [raylib-lua-ffi](https://github.com/raysan5/raylib/issues/693) : raylib **Lua** ffi binding | |||||
| - [raylib-go](https://github.com/gen2brain/raylib-go) : raylib **Go** binding | |||||
| - [raylib-Nim](https://gitlab.com/define-private-public/raylib-Nim) : raylib **Nim** binding | |||||
| - [cray](https://gitlab.com/Zatherz/cray) - raylib **Crystal** binding | |||||
| - [Graphics::Raylib](https://metacpan.org/pod/Graphics::Raylib) : raylib **Perl** wrapper | |||||
| - [raylib-pascal](https://github.com/drezgames/raylib-pascal) - raylib **Pascal** binding | |||||
| - [Raylib-cs](https://github.com/ChrisDill/Raylib-cs) : raylib **C#** binding | |||||
| - [RaylibSharp](https://github.com/TheLumaio/RaylibSharp) : raylib **C#** binding | |||||
| - [raylib-ruby-ffi](https://github.com/D3nX/raylib-ruby-ffi) : raylib **Ruby** binding | |||||
| - [raylib-rs](https://github.com/deltaphc/raylib-rs) : raylib **Rust** binding | |||||
| - [raylib-py](https://github.com/overdev/raylib-py) : raylib **Python** binding | |||||
| - [raylib-haskell](https://github.com/DevJac/raylib-haskell) : raylib **Haskell** binding | |||||
| - [raylib-java](https://github.com/XoanaIO/raylib-java) : raylib **Java** binding | |||||
| - [raylib-chaiscript](https://github.com/RobLoach/raylib-chaiscript) : raylib **ChaiScript** binding | |||||
| - [node-raylib](https://github.com/RobLoach/node-raylib) : **Node.js** raylib binding | |||||
| - *[raylib flat-assembler Usage example]()* | |||||
| - *[raylib COBOL Usage example](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib)* | |||||
| Usually, raylib bindings follow the convention: `raylib-{language}` | |||||
| Let me know if you're writing a new binding for raylib, I will list it here and I usually | |||||
| provide the icon/logo for that new language binding. | |||||