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@ -7,7 +7,7 @@ |
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* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render |
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* OpenGL ES 2 - Same behaviour as OpenGL 3.3+ |
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* |
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* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com) |
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* Copyright (c) 2014 Ramon Santamaria (err">@raysan5) |
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* |
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* This software is provided "as-is", without any express or implied warranty. In no event |
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* will the authors be held liable for any damages arising from the use of this software. |
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@ -1468,7 +1468,7 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height) |
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// Possible options: GL_SMOOTH (Color interpolation) or GL_FLAT (no interpolation) |
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#endif |
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TraceLog(INFO, "OpenGL Graphics initialized successfully"); |
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TraceLog(INFO, "OpenGL graphic device initialized successfully"); |
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} |
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// Get world coordinates from screen coordinates |
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