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Replaced old mail by twitter user

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raysan5 hace 9 años
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Se han modificado 7 ficheros con 8 adiciones y 8 borrados
  1. +1
    -1
      src/models.c
  2. +2
    -2
      src/rlgl.c
  3. +1
    -1
      src/rlgl.h
  4. +1
    -1
      src/shapes.c
  5. +1
    -1
      src/text.c
  6. +1
    -1
      src/textures.c
  7. +1
    -1
      src/utils.c

+ 1
- 1
src/models.c Ver fichero

@ -4,7 +4,7 @@
*
* Basic functions to draw 3d shapes and load/draw 3d models (.OBJ)
*
* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (err">@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.

+ 2
- 2
src/rlgl.c Ver fichero

@ -7,7 +7,7 @@
* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Same behaviour as OpenGL 3.3+
*
* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (err">@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -1468,7 +1468,7 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height)
// Possible options: GL_SMOOTH (Color interpolation) or GL_FLAT (no interpolation)
#endif
TraceLog(INFO, "OpenGL Graphics initialized successfully");
TraceLog(INFO, "OpenGL graphic device initialized successfully");
}
// Get world coordinates from screen coordinates

+ 1
- 1
src/rlgl.h Ver fichero

@ -7,7 +7,7 @@
* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
*
* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (err">@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.

+ 1
- 1
src/shapes.c Ver fichero

@ -4,7 +4,7 @@
*
* Basic functions to draw 2d Shapes and check collisions
*
* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (err">@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.

+ 1
- 1
src/text.c Ver fichero

@ -4,7 +4,7 @@
*
* Basic functions to load SpriteFonts and draw Text
*
* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (err">@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.

+ 1
- 1
src/textures.c Ver fichero

@ -8,7 +8,7 @@
* stb_image - Multiple formats image loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC)
* NOTE: stb_image has been slightly modified, original library: https://github.com/nothings/stb
*
* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (err">@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.

+ 1
- 1
src/utils.c Ver fichero

@ -8,7 +8,7 @@
* tinfl - zlib DEFLATE algorithm decompression lib
* stb_image_write - PNG writting functions
*
* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (err">@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.

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