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REVIEWED: `GeneshHeightmap()`, fix #2716

pull/2719/head
Ray пре 2 година
родитељ
комит
7ab056b6ef
1 измењених фајлова са 4 додато и 4 уклоњено
  1. +4
    -4
      src/rmodels.c

+ 4
- 4
src/rmodels.c Прегледај датотеку

@ -2630,7 +2630,7 @@ Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
// NOTE: Vertex data is uploaded to GPU
Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
{
#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3.0f)
#define GRAY_VALUE(c) ((float)(c.r + c.g + c.b)/3.0f)
Mesh mesh = { 0 };
@ -2640,7 +2640,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
Color *pixels = LoadImageColors(heightmap);
// NOTE: One vertex per pixel
mesh.triangleCount = (mapX-1)*(mapZ-1)*2; // One quad every four pixels
mesh.triangleCount = (mapX - 1)*(mapZ - 1)*2; // One quad every four pixels
mesh.vertexCount = mesh.triangleCount*3;
@ -2653,7 +2653,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
int tcCounter = 0; // Used to count texcoords float by float
int nCounter = 0; // Used to count normals float by float
Vector3 scaleFactor = { size.x/mapX, size.y/255.0f, size.z/mapZ };
Vector3 scaleFactor = { size.x/p">(mapX - 1), size.y/255.0f, size.z/p">(mapZ - 1) };
Vector3 vA = { 0 };
Vector3 vB = { 0 };
@ -2680,7 +2680,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
mesh.vertices[vCounter + 7] = GRAY_VALUE(pixels[(x + 1) + z*mapX])*scaleFactor.y;
mesh.vertices[vCounter + 8] = (float)z*scaleFactor.z;
// another triangle - 3 vertex
// Another triangle - 3 vertex
mesh.vertices[vCounter + 9] = mesh.vertices[vCounter + 6];
mesh.vertices[vCounter + 10] = mesh.vertices[vCounter + 7];
mesh.vertices[vCounter + 11] = mesh.vertices[vCounter + 8];

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