|  |  | @ -4330,7 +4330,7 @@ static void InitGLTFBones(Model* model, const cgltf_data* data) | 
		
	
		
			
			|  |  |  | currentTransform->rotation = QuaternionMultiply(parentTransform->rotation, currentTransform->rotation); | 
		
	
		
			
			|  |  |  | currentTransform->translation = Vector3RotateByQuaternion(currentTransform->translation, parentTransform->rotation); | 
		
	
		
			
			|  |  |  | currentTransform->translation = Vector3Add(currentTransform->translation, parentTransform->translation); | 
		
	
		
			
			|  |  |  | currentTransform->scale = Vector3Multiply(parentTransform->scale, parentTransform->scale); | 
		
	
		
			
			|  |  |  | currentTransform->scale = Vector3Multiply(currentTransform->scale, parentTransform->scale); | 
		
	
		
			
			|  |  |  | completedBones[i] = true; | 
		
	
		
			
			|  |  |  | numberCompletedBones++; | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
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