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@ -4330,7 +4330,7 @@ static void InitGLTFBones(Model* model, const cgltf_data* data) |
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currentTransform->rotation = QuaternionMultiply(parentTransform->rotation, currentTransform->rotation); |
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currentTransform->translation = Vector3RotateByQuaternion(currentTransform->translation, parentTransform->rotation); |
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currentTransform->translation = Vector3Add(currentTransform->translation, parentTransform->translation); |
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currentTransform->scale = Vector3Multiply(parentTransform->scale, parentTransform->scale); |
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currentTransform->scale = Vector3Multiply(currentTransform->scale, parentTransform->scale); |
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completedBones[i] = true; |
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numberCompletedBones++; |
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} |
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