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																@ -11,7 +11,7 @@ uniform vec4 colDiffuse; | 
															
														
														
													
														
															
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																// Output fragment color | 
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																// Output fragment color | 
															
														
														
													
														
															
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																out vec4 finalColor; | 
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																out vec4 finalColor; | 
															
														
														
													
														
															
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																// NOTE: Add k">here your custom err">variables | 
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																// NOTE: Add your custom nf">variables here | 
															
														
														
													
														
															
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																uniform vec2 leftLensCenter = vec2(0.288, 0.5); | 
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																uniform vec2 leftLensCenter = vec2(0.288, 0.5); | 
															
														
														
													
														
															
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																uniform vec2 rightLensCenter = vec2(0.712, 0.5); | 
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																uniform vec2 rightLensCenter = vec2(0.712, 0.5); | 
															
														
														
													
														
															
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																uniform vec2 leftScreenCenter = vec2(0.25, 0.5); | 
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																uniform vec2 leftScreenCenter = vec2(0.25, 0.5); | 
															
														
														
													
												
													
														
															
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