Pārlūkot izejas kodu

Update Camera3D.fovy description in raylib.h (#5164)

Previously stated it was the near plane width in orthographic, in actuality it's the height. The wording has been fixed, with added clarity that it's in world units so no conversion is needed.
pull/5168/head
0_stamina pirms 1 mēnesi
committed by GitHub
vecāks
revīzija
7d07d21ee5
Šim parakstam datu bāzē netika atrasta zināma atslēga GPG atslēgas ID: B5690EEEBB952194
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. +1
    -1
      src/raylib.h

+ 1
- 1
src/raylib.h Parādīt failu

@ -327,7 +327,7 @@ typedef struct Camera3D {
Vector3 position; // Camera position
Vector3 target; // Camera target it looks-at
Vector3 up; // Camera up vector (rotation over its axis)
float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic
int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
} Camera3D;

Notiek ielāde…
Atcelt
Saglabāt