瀏覽代碼

Update Camera3D.fovy description in raylib.h (#5164)

Previously stated it was the near plane width in orthographic, in actuality it's the height. The wording has been fixed, with added clarity that it's in world units so no conversion is needed.
pull/5168/head
0_stamina 1 月之前
committed by GitHub
父節點
當前提交
7d07d21ee5
沒有發現已知的金鑰在資料庫的簽署中 GPG Key ID: B5690EEEBB952194
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. +1
    -1
      src/raylib.h

+ 1
- 1
src/raylib.h 查看文件

@ -327,7 +327,7 @@ typedef struct Camera3D {
Vector3 position; // Camera position
Vector3 target; // Camera target it looks-at
Vector3 up; // Camera up vector (rotation over its axis)
float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic
int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
} Camera3D;

Loading…
取消
儲存