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pull/1449/head
Ray 4 yıl önce
ebeveyn
işleme
7e9028ae08
7 değiştirilmiş dosya ile 167 ekleme ve 39 silme
  1. +2
    -2
      examples/audio/audio_multichannel_sound.c
  2. +156
    -28
      examples/core/core_basic_window.c
  3. +2
    -2
      examples/core/core_quat_conversion.c
  4. BIN
      examples/shaders/resources/plasma.png
  5. +3
    -3
      examples/shaders/shaders_fog.c
  6. +2
    -2
      examples/shaders/shaders_simple_mask.c
  7. +2
    -2
      examples/shaders/shaders_spotlight.c

+ 2
- 2
examples/audio/audio_multichannel_sound.c Dosyayı Görüntüle

@ -5,9 +5,9 @@
* This example has been created using raylib 2.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2019 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/

+ 156
- 28
examples/core/core_basic_window.c Dosyayı Görüntüle

@ -1,22 +1,11 @@
/*******************************************************************************************
*
* raylib [core] example - Basic window
* raylib [core] example - window flags
*
* Welcome to raylib!
*
* To test examples in Notepad++, provided with default raylib installer package,
* just press F6 and run [raylib_compile_execute] script, it will compile and execute.
* Note that compiled executable is placed in the same folder as .c file
*
* You can find all basic examples on [C:\raylib\raylib\examples] directory and
* raylib official webpage: [www.raylib.com]
*
* Enjoy using raylib. :)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* This example has been created using raylib 3.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -25,39 +14,178 @@
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
// Possible window flags
/*
FLAG_VSYNC_HINT
FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling!
FLAG_WINDOW_RESIZABLE
FLAG_WINDOW_UNDECORATED
FLAG_WINDOW_TRANSPARENT
FLAG_WINDOW_HIDDEN
FLAG_WINDOW_MINIMIZED -> Not supported on window creation
FLAG_WINDOW_MAXIMIZED -> Not supported on window creation
FLAG_WINDOW_UNFOCUSED
FLAG_WINDOW_TOPMOST
FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
FLAG_WINDOW_ALWAYS_RUN
FLAG_MSAA_4X_HINT
*/
// Set configuration flags for window creation
SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
Vector2 ballPosition = { GetScreenWidth() / 2, GetScreenHeight() / 2 };
Vector2 ballSpeed = { 5.0f, 4.0f };
int ballRadius = 20;
int framesCounter = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
o">//SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
//-----------------------------------------------------
if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
if (IsKeyPressed(KEY_R))
{
if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE);
else SetWindowState(FLAG_WINDOW_RESIZABLE);
}
if (IsKeyPressed(KEY_D))
{
if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED);
else SetWindowState(FLAG_WINDOW_UNDECORATED);
}
if (IsKeyPressed(KEY_H))
{
if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN);
framesCounter = 0;
}
if (IsWindowState(FLAG_WINDOW_HIDDEN))
{
framesCounter++;
if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds
}
if (IsKeyPressed(KEY_N))
{
if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
framesCounter = 0;
}
if (IsWindowState(FLAG_WINDOW_MINIMIZED))
{
framesCounter++;
if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds
}
if (IsKeyPressed(KEY_M))
{
// NOTE: Requires FLAG_WINDOW_RESIZABLE enabled!
if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow();
else MaximizeWindow();
}
if (IsKeyPressed(KEY_U))
{
if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED);
else SetWindowState(FLAG_WINDOW_UNFOCUSED);
}
if (IsKeyPressed(KEY_T))
{
if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST);
else SetWindowState(FLAG_WINDOW_TOPMOST);
}
if (IsKeyPressed(KEY_A))
{
if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN);
else SetWindowState(FLAG_WINDOW_ALWAYS_RUN);
}
if (IsKeyPressed(KEY_V))
{
if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT);
else SetWindowState(FLAG_VSYNC_HINT);
}
// Bouncing ball logic
ballPosition.x += ballSpeed.x;
ballPosition.y += ballSpeed.y;
if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
//-----------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK);
else ClearBackground(RAYWHITE);
DrawCircleV(ballPosition, ballRadius, MAROON);
DrawRectangleLinesEx((Rectangle) { 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE);
DrawCircleV(GetMousePosition(), 10, DARKBLUE);
DrawFPS(10, 10);
DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
// Draw window state info
DrawText("Following flags can set after window creation:", 10, 60, 10, GRAY);
if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME);
else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON);
if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME);
else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON);
if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME);
else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON);
if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME);
else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON);
if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME);
else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON);
if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME);
else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON);
if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME);
else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON);
if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME);
else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON);
if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME);
else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON);
if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME);
else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY);
if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME);
else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON);
if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME);
else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON);
if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME);
else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON);
EndDrawing();
//----------------------------------------------------------------------------------
//-----------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
//----------------------------------------------------------
return 0;
}
}

+ 2
- 2
examples/core/core_quat_conversion.c Dosyayı Görüntüle

@ -8,9 +8,9 @@
* This example has been created using raylib 3.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Example contributed by err">@chriscamacho and @codifies, reviewed by Ramon Santamaria (@raysan5)
* Example contributed by n">Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2020 err">@chriscamacho and @codifies
* Copyright (c) 2020 n">Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/

BIN
examples/shaders/resources/plasma.png Dosyayı Görüntüle

Önce Sonra
Genişlik: 256  |  Yükseklik: 256  |  Boyut: 42 KiB Genişlik: 512  |  Yükseklik: 512  |  Boyut: 568 KiB

+ 3
- 3
examples/shaders/shaders_fog.c Dosyayı Görüntüle

@ -10,9 +10,9 @@
* This example has been created using raylib 2.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*
* Chris Camacho (@codifies - http://bedroomcoders.co.uk/) notes:
* Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/) notes:
*
* This is based on the PBR lighting example, but greatly simplified to aid learning...
* actually there is very little of the PBR example left!
@ -21,7 +21,7 @@
* a testement to the authors of raylib (including rlights.h) that the example
* came together fairly quickly.
*
* Copyright (c) 2019 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/

+ 2
- 2
examples/shaders/shaders_simple_mask.c Dosyayı Görüntüle

@ -5,9 +5,9 @@
* This example has been created using raylib 2.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2019 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
*
********************************************************************************************
*

+ 2
- 2
examples/shaders/shaders_spotlight.c Dosyayı Görüntüle

@ -5,10 +5,10 @@
* This example has been created using raylib 2.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Example contributed by Chris Camacho (@codifies - http://bedroomcoders.co.uk/)
* Example contributed by Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/)
* and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2019 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
*
********************************************************************************************
*

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