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Update rlsw.h

pull/5348/head
Ray 3 weeks ago
parent
commit
7f82da0031
1 changed files with 18 additions and 18 deletions
  1. +18
    -18
      src/external/rlsw.h

+ 18
- 18
src/external/rlsw.h View File

@ -7,7 +7,7 @@
* functionality available on rlgl.h library used by raylib, becoming a direct software
* rendering replacement for OpenGL 1.1 backend and allowing to run raylib on GPU-less
* devices when required
*
*
* FEATURES:
* - Rendering to custom internal framebuffer with multiple color modes supported:
* - Color buffer: RGB - 8-bit (3:3:2) | RGB - 16-bit (5:6:5) | RGB - 24-bit (8:8:8)
@ -50,7 +50,7 @@
*
* rlsw capabilities could be customized just defining some internal
* values before library inclusion (default values listed):
*
*
* #define SW_GL_FRAMEBUFFER_COPY_BGRA true
* #define SW_GL_BINDING_COPY_TEXTURE true
* #define SW_COLOR_BUFFER_BITS 24
@ -60,7 +60,7 @@
* #define SW_MAX_TEXTURE_STACK_SIZE 2
* #define SW_MAX_TEXTURES 128
*
*
*
* LICENSE: MIT
*
* Copyright (c) 2025-2026 Le Juez Victor (@Bigfoot71), reviewed by Ramon Santamaria (@raysan5)
@ -71,10 +71,10 @@
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@ -648,7 +648,7 @@ SWAPI void swBindTexture(uint32_t id);
// Check for SIMD vector instructions
// NOTE: Compiler is responsible to enable required flags for host device,
// supported features are detected at compiler init but varies depending on compiler
// TODO: This logic must be reviewed to avoid the inclusion of multiple headers
// TODO: This logic must be reviewed to avoid the inclusion of multiple headers
// and enable the higher level of SIMD available
#if defined(__FMA__) && defined(__AVX2__)
#define SW_HAS_FMA_AVX2
@ -896,7 +896,7 @@ typedef struct {
int vertexCounter; // Number of vertices in 'ctx.vertexBuffer'
SWdraw drawMode; // Current primitive mode (e.g., lines, triangles)
SWpoly polyMode; // Current polygon filling mode (e.g., lines, triangles)
SWpoly polyMode; // Current polygon filling mode (e.g., lines, triangles)
int reqVertices; // Number of vertices required for the primitive being drawn
float pointRadius; // Rasterized point radius
float lineWidth; // Rasterized line width
@ -1123,9 +1123,9 @@ static inline void sw_float_to_unorm8_simd(uint8_t dst[4], const float src[4])
float32x4_t values = vld1q_f32(src);
float32x4_t scaled = vmulq_n_f32(values, 255.0f);
int32x4_t clamped_s32 = vcvtq_s32_f32(scaled); // f32 -> s32 (truncated)
int16x4_t narrow16_s = vqmovn_s32(clamped_s32);
int16x4_t narrow16_s = vqmovn_s32(clamped_s32);
int16x8_t combined16_s = vcombine_s16(narrow16_s, narrow16_s);
uint8x8_t narrow8_u = vqmovun_s16(combined16_s);
uint8x8_t narrow8_u = vqmovun_s16(combined16_s);
vst1_lane_u32((uint32_t*)dst, vreinterpret_u32_u8(narrow8_u), 0);
#elif defined(SW_HAS_SSE41)
__m128 values = _mm_loadu_ps(src);
@ -2690,9 +2690,9 @@ static inline void sw_quad_sort_cw(const sw_vertex_t* *output)
const sw_vertex_t *input = RLSW.vertexBuffer;
// Calculate the centroid of the quad
float cx = (input[0].screen[0] + input[1].screen[0] +
float cx = (input[0].screen[0] + input[1].screen[0] +
input[2].screen[0] + input[3].screen[0])*0.25f;
float cy = (input[0].screen[1] + input[1].screen[1] +
float cy = (input[0].screen[1] + input[1].screen[1] +
input[2].screen[1] + input[3].screen[1])*0.25f;
// Calculate the angle of each vertex relative to the center
@ -3615,7 +3615,7 @@ bool swInit(int w, int h)
RLSW.loadedTextures[0].ty = 0.5f;
RLSW.loadedTextureCount = 1;
SW_LOG("INFO: RLSW: Software renderer initialized successfully\n");
#if defined(SW_HAS_FMA_AVX) && defined(SW_HAS_FMA_AVX2)
SW_LOG("INFO: RLSW: Using SIMD instructions: FMA AVX\n");
@ -4494,13 +4494,13 @@ void swDrawArrays(SWdraw mode, int offset, int count)
const float *texMatrix = RLSW.stackTexture[RLSW.stackTextureCounter - 1];
const float *defaultTexcoord = RLSW.current.texcoord;
const float *defaultColor = RLSW.current.color;
const float *positions = RLSW.array.positions;
const float *texcoords = RLSW.array.texcoords;
const uint8_t *colors = RLSW.array.colors;
int end = offset + count;
for (int i = offset; i < end; i++)
{
float u, v;
@ -4589,16 +4589,16 @@ void swDrawElements(SWdraw mode, int count, int type, const void *indices)
const float *texMatrix = RLSW.stackTexture[RLSW.stackTextureCounter - 1];
const float *defaultTexcoord = RLSW.current.texcoord;
const float *defaultColor = RLSW.current.color;
const float *positions = RLSW.array.positions;
const float *texcoords = RLSW.array.texcoords;
const uint8_t *colors = RLSW.array.colors;
for (int i = 0; i < count; i++)
{
int index = indicesUb ? indicesUb[i] :
int index = indicesUb ? indicesUb[i] :
(indicesUs ? indicesUs[i] : indicesUi[i]);
float u, v;
if (texcoords)
{

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