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Review comments to be value-generic

pull/124/head
raysan5 9 vuotta sitten
vanhempi
commit
80b3c4cd2b
1 muutettua tiedostoa jossa 16 lisäystä ja 13 poistoa
  1. +16
    -13
      src/easings.h

+ 16
- 13
src/easings.h Näytä tiedosto

@ -9,21 +9,24 @@
* // This requires lots of memory on system. * // This requires lots of memory on system.
* How to use: * How to use:
* The four inputs t,b,c,d are defined as follows: * The four inputs t,b,c,d are defined as follows:
* t = current time n">in milliseconds
* b = starting position in only one dimension [X || Y || Z] your choice
* t = current time p">(in any unit measure, but same unit as duration)
* b = starting value to interpolate
* c = the total change in value of b that needs to occur * c = the total change in value of b that needs to occur
* d = total time it should take to complete
* d = total time it should take to complete (duration)
* *
* Example: * Example:
* float speed = 1.f;
* float currentTime = 0.f;
* float currentPos[2] = {0,0};
* float finalPos[2] = {1,1};
* float startPosition[2] = currentPos;//x,y positions
* while(currentPos[0] < finalPos[0])
* currentPos[0] = EaseSineIn(currentTime, startPosition[0], startPosition[0]-finalPos[0], speed);
* currentPos[1] = EaseSineIn(currentTime, startPosition[1], startPosition[1]-finalPos[0], speed);
* currentTime += diffTime();
*
* int currentTime = 0;
* int duration = 100;
* float startPositionX = 0.0f;
* float finalPositionX = 30.0f;
* float currentPositionX = startPositionX;
*
* while (currentPositionX < finalPositionX)
* {
* currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
* currentTime++;
* }
* *
* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/) * A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
* *
@ -87,7 +90,7 @@
#define EASEDEF extern #define EASEDEF extern
#endif #endif
#include <math.h>
#include <math.h> // Required for: sin(), cos(), sqrt(), pow()
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { // Prevents name mangling of functions extern "C" { // Prevents name mangling of functions

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