@ -3425,7 +3425,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
# if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3))
# if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3))
/ / WARNING : WebGL platform requires unsized internal format definition ( GL_DEPTH_COMPONENT )
/ / WARNING : WebGL platform requires unsized internal format definition ( GL_DEPTH_COMPONENT )
/ / while other platforms using OpenGL ES 2.0 require / support sized internal formats depending on the GPU capabilities
/ / while other platforms using OpenGL ES 2.0 require / support sized internal formats depending on the GPU capabilities
if ( o">! RLGL . ExtSupported . texDepthWebGL | | useRenderBuffer )
if ( RLGL . ExtSupported . texDepthWebGL | | useRenderBuffer )
{
{
if ( RLGL . ExtSupported . maxDepthBits = = 32 ) glInternalFormat = GL_DEPTH_COMPONENT32_OES ;
if ( RLGL . ExtSupported . maxDepthBits = = 32 ) glInternalFormat = GL_DEPTH_COMPONENT32_OES ;
else if ( RLGL . ExtSupported . maxDepthBits = = 24 ) glInternalFormat = GL_DEPTH_COMPONENT24_OES ;
else if ( RLGL . ExtSupported . maxDepthBits = = 24 ) glInternalFormat = GL_DEPTH_COMPONENT24_OES ;