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@ -1173,7 +1173,9 @@ void BeginTextureMode(RenderTexture2D target) |
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rlEnableRenderTexture(target.id); // Enable render target |
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rlEnableRenderTexture(target.id); // Enable render target |
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rlClearScreenBuffers(); // Clear render texture buffers |
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// Some projects need the buffer to not be empited when drawing to |
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// the render texture. |
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//rlClearScreenBuffers(); // Clear render texture buffers |
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// Set viewport to framebuffer size |
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// Set viewport to framebuffer size |
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rlViewport(0, 0, target.texture.width, target.texture.height); |
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rlViewport(0, 0, target.texture.width, target.texture.height); |
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