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Update core.c

Some projects need the buffer to not be empited when drawing to the render texture. I would suggest making maybe a variation of the function if you'd like to keep backwards compatibility, maybe like: BeginTextureModeNoClear() ?
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GoblinBob 7 年前
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共有 1 个文件被更改,包括 3 次插入1 次删除
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    -1
      src/core.c

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@ -1170,7 +1170,9 @@ void BeginTextureMode(RenderTexture2D target)
rlEnableRenderTexture(target.id); // Enable render target
rlClearScreenBuffers(); // Clear render texture buffers
// Some projects need the buffer to not be empited when drawing to
// the render texture.
//rlClearScreenBuffers(); // Clear render texture buffers
// Set viewport to framebuffer size
rlViewport(0, 0, target.texture.width, target.texture.height);

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