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/******************************************************************************************* |
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* |
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* raylib [audio] example - Module playing (streaming) |
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* |
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* NOTE: This example requires OpenAL Soft library installed |
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* |
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* This example has been created using raylib 1.5 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2016 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#define MAX_CIRCLES 64 |
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typedef struct { |
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Vector2 position; |
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float radius; |
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float alpha; |
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float speed; |
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Color color; |
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} CircleWave; |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)"); |
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InitAudioDevice(); // Initialize audio device |
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Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, |
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YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }; |
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// Creates ome circles for visual effect |
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CircleWave circles[MAX_CIRCLES]; |
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for (int i = MAX_CIRCLES - 1; i >= 0; i--) |
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{ |
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circles[i].alpha = 0.0f; |
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circles[i].radius = GetRandomValue(10, 40); |
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circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); |
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circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); |
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circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f; |
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circles[i].color = colors[GetRandomValue(0, 13)]; |
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} |
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// Load postprocessing bloom shader |
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Shader shader = LoadShader("resources/shaders/glsl330/base.vs", |
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"resources/shaders/glsl330/bloom.fs"); |
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// Create a RenderTexture2D to be used for render to texture |
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); |
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PlayMusicStream(0, "resources/audio/2t2m_spa.xm"); // Play module stream |
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float timePlayed = 0.0f; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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for (int i = MAX_CIRCLES - 1; i >= 0; i--) |
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{ |
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circles[i].alpha += circles[i].speed; |
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circles[i].radius += circles[i].speed*10.0f; |
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if (circles[i].alpha > 1.0f) circles[i].speed *= -1; |
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if (circles[i].alpha <= 0.0f) |
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{ |
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circles[i].alpha = 0.0f; |
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circles[i].radius = GetRandomValue(10, 40); |
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circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); |
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circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); |
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circles[i].color = colors[GetRandomValue(0, 13)]; |
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circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f; |
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} |
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} |
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// Get timePlayed scaled to bar dimensions |
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timePlayed = (GetMusicTimePlayed(0)/GetMusicTimeLength(0)*(screenWidth - 40))*2; |
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UpdateMusicStream(0); // Update music buffer with new stream data |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(BLACK); |
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BeginTextureMode(target); // Enable drawing to texture |
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for (int i = MAX_CIRCLES - 1; i >= 0; i--) |
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{ |
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DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha)); |
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} |
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EndTextureMode(); // End drawing to texture (now we have a texture available for next passes) |
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BeginShaderMode(shader); |
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// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) |
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DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); |
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EndShaderMode(); |
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// Draw time bar |
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DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY); |
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DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON); |
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DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadShader(shader); // Unload shader |
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UnloadRenderTexture(target); // Unload render texture |
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |