|
|
@ -118,12 +118,12 @@ static Music currentMusic[MAX_MUSIC_STREAMS]; // Current |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// Module specific Functions Declaration |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
static Wave LoadWAV(const char *fileName); // Load WAV file |
|
|
|
static Wave LoadOGG(char *fileName); // Load OGG file |
|
|
|
static void UnloadWave(Wave wave); // Unload wave data |
|
|
|
static Wave LoadWAV(const char *fileName); // Load WAV file |
|
|
|
static Wave LoadOGG(char *fileName); // Load OGG file |
|
|
|
static void UnloadWave(Wave wave); // Unload wave data |
|
|
|
|
|
|
|
static bool BufferMusicStream(int index, ALuint buffer); // Fill music buffers with data |
|
|
|
static void EmptyMusicStream(int index); // Empty music buffers |
|
|
|
static bool BufferMusicStream(int index); // Fill music buffers with data |
|
|
|
static void EmptyMusicStream(int index); // Empty music buffers |
|
|
|
|
|
|
|
static unsigned short FillAlBufferWithSilence(AudioContext_t *context, ALuint buffer);// fill buffer with zeros, returns number processed |
|
|
|
static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // pass two arrays of the same legnth in |
|
|
@ -970,7 +970,7 @@ float GetMusicTimePlayed(int index) |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Fill music buffers with new data from music stream |
|
|
|
static bool BufferMusicStream(int index, ALuint buffer) |
|
|
|
static bool BufferMusicStream(int index) |
|
|
|
{ |
|
|
|
short pcm[MUSIC_BUFFER_SIZE_SHORT]; |
|
|
|
float pcmf[MUSIC_BUFFER_SIZE_FLOAT]; |
|
|
@ -985,33 +985,17 @@ static bool BufferMusicStream(int index, ALuint buffer) |
|
|
|
{ |
|
|
|
int readlen = MUSIC_BUFFER_SIZE_FLOAT / 2; |
|
|
|
jar_xm_generate_samples(currentMusic[index].chipctx, pcmf, readlen); // reads 2*readlen shorts and moves them to buffer+size memory location |
|
|
|
UpdateAudioContext(currentMusic[index].ctx, pcmf, MUSIC_BUFFER_SIZE_FLOAT); |
|
|
|
size += readlen * currentMusic[index].ctx->channels; // Not sure if this is what it needs |
|
|
|
|
|
|
|
alBufferData(buffer, currentMusic[index].ctx->alFormat, pcmf, size*sizeof(float), 48000); |
|
|
|
currentMusic[index].totalSamplesLeft -= size; |
|
|
|
if(currentMusic[index].totalSamplesLeft <= 0) active = false; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
while (size < MUSIC_BUFFER_SIZE_SHORT) |
|
|
|
{ |
|
|
|
streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic[index].stream, currentMusic[index].ctx->channels, pcm + size, MUSIC_BUFFER_SIZE_SHORT - size); |
|
|
|
if (streamedBytes > 0) size += (streamedBytes*currentMusic[index].ctx->channels); |
|
|
|
else break; |
|
|
|
} |
|
|
|
|
|
|
|
if (size > 0) |
|
|
|
{ |
|
|
|
alBufferData(buffer, currentMusic[index].ctx->alFormat, pcm, size*sizeof(short), currentMusic[index].ctx->sampleRate); |
|
|
|
currentMusic[index].totalSamplesLeft -= size; |
|
|
|
|
|
|
|
if(currentMusic[index].totalSamplesLeft <= 0) active = false; // end if no more samples left |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
active = false; |
|
|
|
TraceLog(WARNING, "No more data obtained from stream"); |
|
|
|
} |
|
|
|
streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic[index].stream, currentMusic[index].ctx->channels, pcm, MUSIC_BUFFER_SIZE_SHORT); |
|
|
|
UpdateAudioContext(currentMusic[index].ctx, pcm, MUSIC_BUFFER_SIZE_SHORT); |
|
|
|
currentMusic[index].totalSamplesLeft -= MUSIC_BUFFER_SIZE_SHORT; |
|
|
|
if(currentMusic[index].totalSamplesLeft <= 0) active = false; |
|
|
|
} |
|
|
|
TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size); |
|
|
|
} |
|
|
@ -1038,53 +1022,39 @@ static void EmptyMusicStream(int index) |
|
|
|
// Update (re-fill) music buffers if data already processed |
|
|
|
void UpdateMusicStream(int index) |
|
|
|
{ |
|
|
|
ALuint buffer = 0; |
|
|
|
ALint processed = 0; |
|
|
|
ALenum state; |
|
|
|
bool active = true; |
|
|
|
|
|
|
|
if (index < MAX_MUSIC_STREAMS && musicEnabled) |
|
|
|
{ |
|
|
|
// Get the number of already processed buffers (if any) |
|
|
|
alGetSourcei(currentMusic[index].source, AL_BUFFERS_PROCESSED, &processed); |
|
|
|
|
|
|
|
while (processed > 0) |
|
|
|
active = BufferMusicStream(index); |
|
|
|
|
|
|
|
if ((!active) && (currentMusic[index].loop)) |
|
|
|
{ |
|
|
|
// Recover processed buffer for refill |
|
|
|
alSourceUnqueueBuffers(currentMusic[index].source, 1, &buffer); |
|
|
|
|
|
|
|
// Refill buffer |
|
|
|
active = BufferMusicStream(buffer); |
|
|
|
|
|
|
|
// If no more data to stream, restart music (if loop) |
|
|
|
if ((!active) && (currentMusic[index].loop)) |
|
|
|
if(currentMusic[index].chipTune) |
|
|
|
{ |
|
|
|
if(currentMusic[index].chipTune) |
|
|
|
{ |
|
|
|
currentMusic[index].totalSamplesLeft = currentMusic[index].totalLengthSeconds * currentMusic[index].ctx->sampleRate; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
stb_vorbis_seek_start(currentMusic[index].stream); |
|
|
|
currentMusic[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[index].stream)*currentMusic[index].ctx->channels; |
|
|
|
} |
|
|
|
active = BufferMusicStream(buffer); |
|
|
|
currentMusic[index].totalSamplesLeft = currentMusic[index].totalLengthSeconds * currentMusic[index].ctx->sampleRate; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
stb_vorbis_seek_start(currentMusic[index].stream); |
|
|
|
currentMusic[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[index].stream)*currentMusic[index].ctx->channels; |
|
|
|
} |
|
|
|
active = BufferMusicStream(index); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Add refilled buffer to queue again... don't let the music stop! |
|
|
|
alSourceQueueBuffers(currentMusic[index].source, 1, &buffer); |
|
|
|
|
|
|
|
if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data..."); |
|
|
|
if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data..."); |
|
|
|
|
|
|
|
processed--; |
|
|
|
} |
|
|
|
processed--; |
|
|
|
} |
|
|
|
|
|
|
|
ALenum state; |
|
|
|
alGetSourcei(currentMusic[index].source, AL_SOURCE_STATE, &state); |
|
|
|
|
|
|
|
alGetSourcei(currentMusic[index].source, AL_SOURCE_STATE, &state); |
|
|
|
|
|
|
|
if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic[index].source); |
|
|
|
if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic[index].source); |
|
|
|
|
|
|
|
if (!active) StopMusicStream(); |
|
|
|
} |
|
|
|
if (!active) StopMusicStream(); |
|
|
|
} |
|
|
|
|
|
|
|
// Load WAV file into Wave structure |
|
|
|