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#include <math.h> |
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/******************************************************************************************* |
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* |
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* raylib [core] example - Basic 3d example |
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* |
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* Welcome to raylib! |
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* |
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* To compile example, just press F5. |
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* Note that compiled executable is placed in the same folder as .c file |
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* |
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* You can find all basic examples on C:\raylib\raylib\examples folder or |
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* raylib official webpage: www.raylib.com |
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* |
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* Enjoy using raylib. :) |
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* |
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* This example has been created using raylib 1.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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int main() { |
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int screenWidth = 800; |
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int screenHeight = 450; |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib"); |
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Camera cam; |
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cam.position = (Vector3){ 0.f, 10.f, 8.f }; |
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cam.target = (Vector3){ 0.f, 0.f, 0.f }; |
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cam.up = (Vector3){ 0.f, 1.f, 0.f }; |
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cam.fovy = 60.f; |
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cam.type = CAMERA_PERSPECTIVE; |
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Camera camera = { 0 }; |
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camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; |
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; |
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; |
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camera.fovy = 60.0f; |
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camera.type = CAMERA_PERSPECTIVE; |
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SetCameraMode(camera, CAMERA_ORBITAL); |
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Vector3 cubePos = { 0.f, 0.f, 0.f }; |
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Vector3 cubePosition = { 0.0f }; |
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SetTargetFPS(60); |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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while (!WindowShouldClose()) { |
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cam.position.x = sin(GetTime()) * 10.f; |
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cam.position.z = cos(GetTime()) * 10.f; |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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UpdateCamera(&camera); |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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BeginMode3D(cam); |
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DrawCube(cubePos, 2.f, 2.f, 2.f, RED); |
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DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON); |
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DrawGrid(10, 1.f); |
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BeginMode3D(camera); |
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); |
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); |
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DrawGrid(10, 1.0f); |
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EndMode3D(); |
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DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); |
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DrawFPS(10, 10); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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CloseWindow(); |
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return 0; |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |