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@ -3278,16 +3278,7 @@ static int GetSizeBase64(char *input) |
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static unsigned char *DecodeBase64(char *input, int *size) |
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{ |
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*size = 0; |
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for (int i = 0; input[4*i] != 0; i++) |
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{ |
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if (input[4*i + 3] == '=') |
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{ |
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if (input[4*i + 2] == '=') *size += 1; |
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else *size += 2; |
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} |
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else *size += 3; |
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} |
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*size = GetSizeBase64(input); |
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unsigned char *buf = (unsigned char *)RL_MALLOC(*size); |
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for (int i = 0; i < *size/3; i++) |
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@ -3421,7 +3412,7 @@ static Model LoadGLTF(const char *fileName) |
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if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture) |
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{ |
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cgltf_image* img = data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image; |
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cgltf_image *img = data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image; |
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if (img->uri) |
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{ |
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@ -3443,9 +3434,11 @@ static Model LoadGLTF(const char *fileName) |
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else |
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{ |
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int size; |
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unsigned char *data = DecodeBase64(img->uri+i+1, &size); |
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unsigned char *data = DecodeBase64(img->uri + i + 1, &size); |
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int w, h; |
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unsigned char *raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4); |
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Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8); |
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ImageColorTint(&image, tint); |
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texture = LoadTextureFromImage(image); |
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@ -3474,12 +3467,13 @@ static Model LoadGLTF(const char *fileName) |
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for (int i = 0; i < img->buffer_view->size; i++) |
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{ |
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data[i] = ((unsigned char*)img->buffer_view->buffer->data)[n]; |
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data[i] = ((unsigned char *)img->buffer_view->buffer->data)[n]; |
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n += stride; |
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} |
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int w, h; |
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unsigned char *raw = stbi_load_from_memory(data, img->buffer_view->size, &w, &h, NULL, 4); |
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Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8); |
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ImageColorTint(&image, tint); |
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texture = LoadTextureFromImage(image); |
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