| @ -0,0 +1,116 @@ | |||||
| /******************************************************************************************* | |||||
| * | |||||
| * raylib [text] example - Input Box | |||||
| * | |||||
| * This example has been created using raylib 1.7 (www.raylib.com) | |||||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
| * | |||||
| * Copyright (c) 2017 Ramon Santamaria (@raysan5) | |||||
| * | |||||
| ********************************************************************************************/ | |||||
| #include "raylib.h" | |||||
| #define MAX_INPUT_CHARS 9 | |||||
| int main() | |||||
| { | |||||
| // Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| int screenWidth = 800; | |||||
| int screenHeight = 450; | |||||
| InitWindow(screenWidth, screenHeight, "raylib [text] example - input box"); | |||||
| char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for line ending char '\0' | |||||
| int letterCount = 0; | |||||
| Rectangle textBox = { screenWidth/2 - 100, 180, 225, 50 }; | |||||
| bool mouseOnText = false; | |||||
| int framesCounter = 0; | |||||
| SetTargetFPS(60); | |||||
| //-------------------------------------------------------------------------------------- | |||||
| // Main game loop | |||||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
| { | |||||
| // Update | |||||
| //---------------------------------------------------------------------------------- | |||||
| if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true; | |||||
| else mouseOnText = false; | |||||
| if (mouseOnText) | |||||
| { | |||||
| int key = GetKeyPressed(); | |||||
| // NOTE: Only allow keys in range [32..125] | |||||
| if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS)) | |||||
| { | |||||
| name[letterCount] = (char)key; | |||||
| letterCount++; | |||||
| } | |||||
| if (key == KEY_BACKSPACE) | |||||
| { | |||||
| letterCount--; | |||||
| name[letterCount] = '\0'; | |||||
| if (letterCount < 0) letterCount = 0; | |||||
| } | |||||
| } | |||||
| if (mouseOnText) framesCounter++; | |||||
| else framesCounter = 0; | |||||
| //---------------------------------------------------------------------------------- | |||||
| // Draw | |||||
| //---------------------------------------------------------------------------------- | |||||
| BeginDrawing(); | |||||
| ClearBackground(RAYWHITE); | |||||
| DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY); | |||||
| DrawRectangleRec(textBox, LIGHTGRAY); | |||||
| if (mouseOnText) DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, RED); | |||||
| else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY); | |||||
| DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON); | |||||
| DrawText(FormatText("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY); | |||||
| if (mouseOnText) | |||||
| { | |||||
| if (letterCount < MAX_INPUT_CHARS) | |||||
| { | |||||
| // Draw blinking underscore char | |||||
| if (((framesCounter/20)%2) == 0) DrawText("_", textBox.x + 8 + MeasureText(name, 40), textBox.y + 12, 40, MAROON); | |||||
| } | |||||
| else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY); | |||||
| } | |||||
| EndDrawing(); | |||||
| //---------------------------------------------------------------------------------- | |||||
| } | |||||
| // De-Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| CloseWindow(); // Close window and OpenGL context | |||||
| //-------------------------------------------------------------------------------------- | |||||
| return 0; | |||||
| } | |||||
| // Check if any key is pressed | |||||
| // NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126 | |||||
| bool IsAnyKeyPressed() | |||||
| { | |||||
| bool keyPressed = false; | |||||
| int key = GetKeyPressed(); | |||||
| if ((key >= 32) && (key <= 126)) keyPressed = true; | |||||
| return keyPressed; | |||||
| } | |||||