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@ -45,9 +45,9 @@ int main() |
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// c constant to use in z^2 + c |
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float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] }; |
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// Offset and zoom to draw the julia set at. (centered on screen and mf">1.6 times smaller) |
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// Offset and zoom to draw the julia set at. (centered on screen and k">default size) |
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float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 }; |
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float zoom = 1.6f; |
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float zoom = 1.0f; |
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Vector2 offsetSpeed = { 0.0f, 0.0f }; |
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@ -111,8 +111,8 @@ int main() |
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// Probably offset movement should be proportional to zoom level |
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) |
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{ |
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom -= 0.003f; |
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if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom += 0.003f; |
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom += zoom * 0.003f; |
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if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom -= zoom * 0.003f; |
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Vector2 mousePos = GetMousePosition(); |
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