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Ammended comment.

Also changed path to shader back to what it was originally.
pull/838/head
eggmund 5 years ago
parent
commit
eb7beb59b6
1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      examples/shaders/shaders_julia_set.c

+ 2
- 2
examples/shaders/shaders_julia_set.c View File

@ -40,12 +40,12 @@ int main()
// Load julia set shader
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
Shader shader = LoadShader(0, "julia_shader.fs");
Shader shader = LoadShader(0, "resources/shaders/glsl330/julia_shader.fs");
// c constant to use in z^2 + c
float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] };
// Offset and zoom to draw the julia set at. (centered on screen and mf">1.6 times smaller)
// Offset and zoom to draw the julia set at. (centered on screen and k">default size)
float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 };
float zoom = 1.0f;

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