|
|
@ -1785,6 +1785,8 @@ int lua_LoadImage(lua_State* L) |
|
|
|
|
|
|
|
int lua_LoadImageEx(lua_State* L) |
|
|
|
{ |
|
|
|
// TODO: Image LoadImageEx(Color *pixels, int width, int height); |
|
|
|
|
|
|
|
GET_TABLE(Color, arg1, 1); |
|
|
|
int arg2 = LuaGetArgument_int(L, 2); |
|
|
|
int arg3 = LuaGetArgument_int(L, 3); |
|
|
@ -1883,6 +1885,8 @@ int lua_UnloadRenderTexture(lua_State* L) |
|
|
|
|
|
|
|
int lua_GetImageData(lua_State* L) |
|
|
|
{ |
|
|
|
// TODO: Color *GetImageData(Image image); |
|
|
|
|
|
|
|
Image arg1 = LuaGetArgument_Image(L, 1); |
|
|
|
Color * result = GetImageData(arg1); |
|
|
|
lua_createtable(L, arg1.width*arg1.height, 0); |
|
|
@ -1905,6 +1909,8 @@ int lua_GetTextureData(lua_State* L) |
|
|
|
|
|
|
|
int lua_UpdateTexture(lua_State* L) |
|
|
|
{ |
|
|
|
// TODO: void UpdateTexture(Texture2D texture, void *pixels); |
|
|
|
|
|
|
|
Texture2D arg1 = LuaGetArgument_Texture2D(L, 1); |
|
|
|
void * arg2 = (char *)LuaGetArgument_string(L, 2); // NOTE: Getting (void *) as string? |
|
|
|
UpdateTexture(arg1, arg2); // ISSUE: #2 string expected, got table -> GetImageData() returns a table! |
|
|
@ -2893,6 +2899,8 @@ int lua_LoadSoundFromRES(lua_State* L) |
|
|
|
|
|
|
|
int lua_UpdateSound(lua_State* L) |
|
|
|
{ |
|
|
|
// TODO: void UpdateSound(Sound sound, void *data, int numSamples); |
|
|
|
|
|
|
|
Sound arg1 = LuaGetArgument_Sound(L, 1); |
|
|
|
const char * arg2 = LuaGetArgument_string(L, 2); |
|
|
|
int * arg3 = LuaGetArgument_int(L, 3); |
|
|
@ -3033,7 +3041,6 @@ int lua_PlayMusicStream(lua_State* L) |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
int lua_StopMusicStream(lua_State* L) |
|
|
|
{ |
|
|
|
Music arg1 = LuaGetArgument_Music(L, 1); |
|
|
@ -3114,6 +3121,8 @@ int lua_CloseAudioStream(lua_State* L) |
|
|
|
|
|
|
|
int lua_UpdateAudioStream(lua_State* L) |
|
|
|
{ |
|
|
|
// TODO: void UpdateAudioStream(AudioStream stream, void *data, int numSamples); |
|
|
|
|
|
|
|
AudioStream arg1 = LuaGetArgument_AudioStream(L, 1); |
|
|
|
void * arg2 = (char *)LuaGetArgument_string(L, 2); |
|
|
|
int arg3 = LuaGetArgument_int(L, 3); |
|
|
@ -3688,7 +3697,6 @@ static luaL_Reg raylib_functions[] = { |
|
|
|
REG(StorageSaveValue) |
|
|
|
REG(StorageLoadValue) |
|
|
|
|
|
|
|
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) |
|
|
|
REG(IsKeyPressed) |
|
|
|
REG(IsKeyDown) |
|
|
|
REG(IsKeyReleased) |
|
|
@ -3696,7 +3704,6 @@ static luaL_Reg raylib_functions[] = { |
|
|
|
REG(GetKeyPressed) |
|
|
|
REG(SetExitKey) |
|
|
|
|
|
|
|
|
|
|
|
REG(IsGamepadAvailable) |
|
|
|
REG(IsGamepadName) |
|
|
|
REG(GetGamepadName) |
|
|
@ -3707,7 +3714,6 @@ static luaL_Reg raylib_functions[] = { |
|
|
|
REG(GetGamepadButtonPressed) |
|
|
|
REG(GetGamepadAxisCount) |
|
|
|
REG(GetGamepadAxisMovement) |
|
|
|
#endif |
|
|
|
|
|
|
|
REG(IsMouseButtonPressed) |
|
|
|
REG(IsMouseButtonDown) |
|
|
|