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Johnny Cena 1 month ago
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      src/platforms/rcore_headless.c

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src/platforms/rcore_headless.c View File

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/**********************************************************************************************
*
* rcore_<platform> template - Functions to manage window, graphics device and inputs
*
* PLATFORM: HEADLESS
* - Headless mode for all OSes, platform independant
* - All graphical/audio/input related functions do nothing
*
* LIMITATIONS:
* - Limitation 01
* - Limitation 02
*
* POSSIBLE IMPROVEMENTS:
* - Improvement 01
* - Improvement 02
*
* ADDITIONAL NOTES:
* - TRACELOG() function is located in raylib [utils] module
*
* CONFIGURATION:
* #define RCORE_PLATFORM_CUSTOM_FLAG
* Custom flag for rcore on target platform -not used-
*
* DEPENDENCIES:
* - <platform-specific SDK dependency>
* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef struct {
int unused;
} PlatformData;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
extern CoreData CORE; // Global CORE state context
static PlatformData platform = { 0 }; // Platform specific data
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
bool InitGraphicsDevice(void); // Initialize graphics device
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// NOTE: Functions declaration is provided by raylib.h
//----------------------------------------------------------------------------------
// Module Functions Definition: Window and Graphics Device
//----------------------------------------------------------------------------------
// Check if application should close
bool WindowShouldClose(void)
{
return true;
}
// Toggle fullscreen mode
void ToggleFullscreen(void)
{
TRACELOG(LOG_INFO, "ToggleFullscreen() not available on target platform");
}
// Toggle borderless windowed mode
void ToggleBorderlessWindowed(void)
{
TRACELOG(LOG_INFO, "ToggleBorderlessWindowed() not available on target platform");
}
// Set window state: maximized, if resizable
void MaximizeWindow(void)
{
TRACELOG(LOG_INFO, "MaximizeWindow() not available on target platform");
}
// Set window state: minimized
void MinimizeWindow(void)
{
TRACELOG(LOG_INFO, "MinimizeWindow() not available on target platform");
}
// Restore window from being minimized/maximized
void RestoreWindow(void)
{
TRACELOG(LOG_INFO, "RestoreWindow() not available on target platform");
}
// Set window configuration state using flags
void SetWindowState(unsigned int flags)
{
TRACELOG(LOG_INFO, "SetWindowState() not available on target platform");
}
// Clear window configuration state flags
void ClearWindowState(unsigned int flags)
{
TRACELOG(LOG_INFO, "ClearWindowState() not available on target platform");
}
// Set icon for window
void SetWindowIcon(Image image)
{
TRACELOG(LOG_INFO, "SetWindowIcon() not available on target platform");
}
// Set icon for window
void SetWindowIcons(Image *images, int count)
{
TRACELOG(LOG_INFO, "SetWindowIcons() not available on target platform");
}
// Set title for window
void SetWindowTitle(const char *title)
{
CORE.Window.title = title;
}
// Set window position on screen (windowed mode)
void SetWindowPosition(int x, int y)
{
TRACELOG(LOG_INFO, "SetWindowPosition() not available on target platform");
}
// Set monitor for the current window
void SetWindowMonitor(int monitor)
{
TRACELOG(LOG_INFO, "SetWindowMonitor() not available on target platform");
}
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMinSize(int width, int height)
{
CORE.Window.screenMin.width = width;
CORE.Window.screenMin.height = height;
}
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMaxSize(int width, int height)
{
CORE.Window.screenMax.width = width;
CORE.Window.screenMax.height = height;
}
// Set window dimensions
void SetWindowSize(int width, int height)
{
TRACELOG(LOG_INFO, "SetWindowSize() not available on target platform");
}
// Set window opacity, value opacity is between 0.0 and 1.0
void SetWindowOpacity(float opacity)
{
TRACELOG(LOG_INFO, "SetWindowOpacity() not available on target platform");
}
// Set window focused
void SetWindowFocused(void)
{
TRACELOG(LOG_INFO, "SetWindowFocused() not available on target platform");
}
// Get native window handle
void *GetWindowHandle(void)
{
TRACELOG(LOG_INFO, "GetWindowHandle() not available in headless mode");
return NULL;
}
// Get number of monitors
int GetMonitorCount(void)
{
TRACELOG(LOG_INFO, "GetMonitorCount() not available in headless mode");
return 1;
}
// Get current monitor where window is placed
int GetCurrentMonitor(void)
{
TRACELOG(LOG_INFO, "GetCurrentMonitor() not available in headless mode");
return 0;
}
// Get selected monitor position
Vector2 GetMonitorPosition(int monitor)
{
TRACELOG(LOG_INFO, "GetMonitorPosition() not available in headless mode");
return (Vector2){ 0, 0 };
}
// Get selected monitor width (currently used by monitor)
int GetMonitorWidth(int monitor)
{
TRACELOG(LOG_INFO, "GetMonitorWidth() not available in headless mode");
return 0;
}
// Get selected monitor height (currently used by monitor)
int GetMonitorHeight(int monitor)
{
TRACELOG(LOG_INFO, "GetMonitorHeight() not available in headless mode");
return 0;
}
// Get selected monitor physical width in millimetres
int GetMonitorPhysicalWidth(int monitor)
{
TRACELOG(LOG_INFO, "GetMonitorPhysicalWidth() not available in headless mode");
return 0;
}
// Get selected monitor physical height in millimetres
int GetMonitorPhysicalHeight(int monitor)
{
TRACELOG(LOG_INFO, "GetMonitorPhysicalHeight() not available in headless mode");
return 0;
}
// Get selected monitor refresh rate
int GetMonitorRefreshRate(int monitor)
{
TRACELOG(LOG_INFO, "GetMonitorRefreshRate() not available in headless mode");
return 0;
}
// Get the human-readable, UTF-8 encoded name of the selected monitor
const char *GetMonitorName(int monitor)
{
TRACELOG(LOG_INFO, "GetMonitorName() not available in headless mode");
return "";
}
// Get window position XY on monitor
Vector2 GetWindowPosition(void)
{
TRACELOG(LOG_INFO, "GetWindowPosition() not available in headless mode");
return (Vector2){ 0, 0 };
}
// Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void)
{
TRACELOG(LOG_INFO, "GetWindowScaleDPI() not available in headless mode");
return (Vector2){ 1.0f, 1.0f };
}
// Set clipboard text content
void SetClipboardText(const char *text)
{
TRACELOG(LOG_INFO, "SetClipboardText() not available in headless mode");
}
// Get clipboard text content
// NOTE: returned string is allocated and freed by GLFW
const char *GetClipboardText(void)
{
TRACELOG(LOG_INFO, "GetClipboardText() not available in headless mode");
return NULL;
}
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = { 0 };
TRACELOG(LOG_INFO, "GetClipboardImage() not available in headless mode");
return image;
}
// Show mouse cursor
void ShowCursor(void)
{
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
void EnableCursor(void)
{
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
CORE.Input.Mouse.cursorHidden = false;
}
// Disables cursor (lock cursor)
void DisableCursor(void)
{
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
CORE.Input.Mouse.cursorHidden = true;
}
// Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void)
{
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Misc
//----------------------------------------------------------------------------------
// Get elapsed time measure in seconds since InitTimer()
double GetTime(void)
{
double time = 0.0;
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
return time;
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if you control the URL given.
// A user could craft a malicious string performing another action.
// Only call this function yourself not with user input or make sure to check the string yourself.
// Ref: https://github.com/raysan5/raylib/issues/686
void OpenURL(const char *url)
{
TRACELOG(LOG_INFO, "PLATFORM: URL: Cannot open URL in headless mode");
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Inputs
//----------------------------------------------------------------------------------
// Set internal gamepad mappings
int SetGamepadMappings(const char *mappings)
{
TRACELOG(LOG_INFO, "SetGamepadMappings() not available in headless mode");
return 0;
}
// Set gamepad vibration
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
{
TRACELOG(LOG_INFO, "SetGamepadVibration() not available in headless mode");
}
// Set mouse position XY
void SetMousePosition(int x, int y)
{
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
// Set mouse cursor
void SetMouseCursor(int cursor)
{
TRACELOG(LOG_INFO, "SetMouseCursor() not available in headless mode");
}
// Get physical key name.
const char *GetKeyName(int key)
{
TRACELOG(LOG_INFO, "GetKeyName() not available in headless mode");
return "";
}
// Register all input events
void PollInputEvents(void)
{
TRACELOG(LOG_INFO, "PLATFORM: EVENTS: Cannot poll events in headless mode");
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
// Initialize platform: graphics, inputs and more
int InitPlatform(void)
{
TRACELOG(LOG_INFO, "PLATFORM: HEADLESS: No initialization required");
return 0;
}
// Close platform
void ClosePlatform(void)
{
}
// EOF

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