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fix(examples): don't bleed fog when on edge (#5547)

Steps to reproduce:
1. play textures_fog_of_war example
2. Move player to edge of screen
3. Note the light bleeds to the other side of the screen
pull/5551/head
Max Coplan 2 週之前
committed by GitHub
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共有 1 個檔案被更改,包括 1 行新增0 行删除
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      examples/textures/textures_fog_of_war.c

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examples/textures/textures_fog_of_war.c 查看文件

@ -68,6 +68,7 @@ int main(void)
// at a smaller size (one pixel per tile) and scale it on drawing with bilinear filtering
RenderTexture2D fogOfWar = LoadRenderTexture(map.tilesX, map.tilesY);
SetTextureFilter(fogOfWar.texture, TEXTURE_FILTER_BILINEAR);
SetTextureWrap(fogOfWar.texture, TEXTURE_WRAP_CLAMP);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------

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