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Corrected crashing bug!

When SetTargetFPS(0) app crashes horribly (division by zero)
pull/189/head
Ray 8 years ago
parent
commit
87fc7254e7
1 changed files with 2 additions and 1 deletions
  1. +2
    -1
      src/core.c

+ 2
- 1
src/core.c View File

@ -689,7 +689,8 @@ void EndTextureMode(void)
// Set target FPS for the game
void SetTargetFPS(int fps)
{
targetTime = 1.0/(double)fps;
if (fps < 1) targetTime = 0.0;
else targetTime = 1.0/(double)fps;
TraceLog(INFO, "Target time per frame: %02.03f milliseconds", (float)targetTime*1000);
}

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