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@ -689,7 +689,8 @@ void EndTextureMode(void) |
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// Set target FPS for the game |
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void SetTargetFPS(int fps) |
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{ |
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targetTime = 1.0/(double)fps; |
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if (fps < 1) targetTime = 0.0; |
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else targetTime = 1.0/(double)fps; |
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TraceLog(INFO, "Target time per frame: %02.03f milliseconds", (float)targetTime*1000); |
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} |
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