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			|  |  |  | /******************************************************************************************* | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   raylib [shaders] example - Multiple sample2D with default batch system | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, | 
		
	
		
			
			|  |  |  | *         OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example | 
		
	
		
			
			|  |  |  | *         on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders | 
		
	
		
			
			|  |  |  | *         raylib comes with shaders ready for both versions, check raylib/shaders install folder | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   This example has been created using raylib 3.5 (www.raylib.com) | 
		
	
		
			
			|  |  |  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Copyright (c) 2020 Ramon Santamaria (@raysan5) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | ********************************************************************************************/ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #include "raylib.h" | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #if defined(PLATFORM_DESKTOP) | 
		
	
		
			
			|  |  |  | #define GLSL_VERSION            330 | 
		
	
		
			
			|  |  |  | #else   // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB | 
		
	
		
			
			|  |  |  | #define GLSL_VERSION            100 | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | int main(void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Initialization | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | const int screenWidth = 800; | 
		
	
		
			
			|  |  |  | const int screenHeight = 450; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | InitWindow(screenWidth, screenHeight, "raylib - multiple sample2D"); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | Image imRed = GenImageColor(800, 450, (Color){ 255, 0, 0, 255 }); | 
		
	
		
			
			|  |  |  | Texture texRed = LoadTextureFromImage(imRed); | 
		
	
		
			
			|  |  |  | UnloadImage(imRed); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | Image imBlue = GenImageColor(800, 450, (Color){ 0, 0, 255, 255 }); | 
		
	
		
			
			|  |  |  | Texture texBlue = LoadTextureFromImage(imBlue); | 
		
	
		
			
			|  |  |  | UnloadImage(imBlue); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/color_mix.fs", GLSL_VERSION)); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Set an additional sampler2D, using another texture1 | 
		
	
		
			
			|  |  |  | // NOTE: Additional samplers are enabled for all batch calls | 
		
	
		
			
			|  |  |  | SetShaderValueTexture(shader, GetShaderLocation(shader, "texture1"), texBlue); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | SetTargetFPS(60);                           // Set our game to run at 60 frames-per-second | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Main game loop | 
		
	
		
			
			|  |  |  | while (!WindowShouldClose())                // Detect window close button or ESC key | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Update | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // ... | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | BeginDrawing(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | ClearBackground(RAYWHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | BeginShaderMode(shader); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // We are drawing texture using default sampler2D but | 
		
	
		
			
			|  |  |  | // but additional texture units will be also enabled | 
		
	
		
			
			|  |  |  | DrawTexture(texRed, 0, 0, WHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | EndShaderMode(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | EndDrawing(); | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // De-Initialization | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | UnloadShader(shader);       // Unload shader | 
		
	
		
			
			|  |  |  | UnloadTexture(texRed);      // Unload texture | 
		
	
		
			
			|  |  |  | UnloadTexture(texBlue);     // Unload texture | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | CloseWindow();              // Close window and OpenGL context | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | return 0; | 
		
	
		
			
			|  |  |  | } |