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Use 60 FPS for textures_image_loading example (#1867)

pull/1869/head
Daniel Nagy 3 years ago
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1 changed files with 2 additions and 1 deletions
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    -1
      examples/textures/textures_image_loading.c

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examples/textures/textures_image_loading.c View File

@ -28,6 +28,7 @@ int main(void)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop
@ -60,4 +61,4 @@ int main(void)
//--------------------------------------------------------------------------------------
return 0;
}
}

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