|
|
@ -28,6 +28,7 @@ int main(void) |
|
|
|
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) |
|
|
|
|
|
|
|
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM |
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
|
|
|
//--------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Main game loop |
|
|
@ -60,4 +61,4 @@ int main(void) |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
return 0; |
|
|
|
} |
|
|
|
} |