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Improve code readability (#976)

pull/977/head
AlexHCC 5 年前
committed by Ray
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8adcec185e
共有 1 个文件被更改,包括 8 次插入8 次删除
  1. +8
    -8
      src/shapes.c

+ 8
- 8
src/shapes.c 查看文件

@ -1298,7 +1298,7 @@ void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color)
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
{
if (sides < 3) sides = 3;
float internalAngle = 360.0f/(float)sides;
float centralAngle = 0.0f;
if (rlCheckBufferLimit(4*(360/sides))) rlglDraw();
@ -1318,14 +1318,14 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
rlVertex2f(0, 0);
rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(sinf(DEG2RAD*internalAngle)*radius, cosf(DEG2RAD*internalAngle)*radius);
rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(sinf(DEG2RAD*internalAngle)*radius, cosf(DEG2RAD*internalAngle)*radius);
rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
internalAngle += 360.0f/(float)sides;
centralAngle += 360.0f/(float)sides;
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height);
rlVertex2f(sinf(DEG2RAD*internalAngle)*radius, cosf(DEG2RAD*internalAngle)*radius);
rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
}
rlEnd();
rlDisableTexture();
@ -1336,10 +1336,10 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(0, 0);
rlVertex2f(sinf(DEG2RAD*internalAngle)*radius, cosf(DEG2RAD*internalAngle)*radius);
rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
internalAngle += 360.0f/(float)sides;
rlVertex2f(sinf(DEG2RAD*internalAngle)*radius, cosf(DEG2RAD*internalAngle)*radius);
centralAngle += 360.0f/(float)sides;
rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
}
rlEnd();
#endif

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