浏览代码

Merge pull request #117 from victorfisac/develop

MTL loading shininess to material glossiness
pull/118/head
Ray 8 年前
父节点
当前提交
8b3603cd48
共有 1 个文件被更改,包括 5 次插入1 次删除
  1. +5
    -1
      src/models.c

+ 5
- 1
src/models.c 查看文件

@ -2068,7 +2068,11 @@ static Material LoadMTL(const char *fileName)
{
if (buffer[1] == 's') // Ns int Shininess (specular exponent). Ranges from 0 to 1000.
{
sscanf(buffer, "Ns %i", &material.glossiness);
int shininess = 0;
sscanf(buffer, "Ns %i", &shininess);
// Normalize shininess value to material glossiness attribute
material.glossiness = (float)shininess/1000;
}
else if (buffer[1] == 'i') // Ni int Refraction index.
{

正在加载...
取消
保存