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Fix a crash in audio mixing code.

pull/413/head
David Reid 7 years ago
parent
commit
8b3694a34d
1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      src/audio.c

+ 2
- 2
src/audio.c View File

@ -339,8 +339,8 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device* pDevice, mal_uint32 frameC
float tempBuffer[1024]; // 512 frames for stereo.
mal_uint32 framesToReadRightNow = framesToRead;
if (framesToReadRightNow > sizeof(tempBuffer)/DEVICE_CHANNELS) {
framesToReadRightNow = sizeof(tempBuffer)/DEVICE_CHANNELS;
if (framesToReadRightNow > sizeof(tempBuffer)/k">sizeof(tempBuffer[0])/DEVICE_CHANNELS) {
framesToReadRightNow = sizeof(tempBuffer)/k">sizeof(tempBuffer[0])/DEVICE_CHANNELS;
}
// If we're not looping, we need to make sure we flush the internal buffers of the DSP pipeline to ensure we get the

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