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Reviewing some examples titles

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Ray 1 mês atrás
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9 arquivos alterados com 17 adições e 12 exclusões
  1. +1
    -1
      examples/text/text_codepoints_loading.c
  2. +1
    -1
      examples/text/text_font_filters.c
  3. +1
    -1
      examples/text/text_font_loading.c
  4. +1
    -1
      examples/text/text_font_sdf.c
  5. +1
    -1
      examples/text/text_format_text.c
  6. +1
    -1
      examples/text/text_input_box.c
  7. +1
    -1
      examples/text/text_raylib_fonts.c
  8. +8
    -3
      examples/text/text_rectangle_bounds.c
  9. +2
    -2
      examples/textures/textures_draw_tiled.c

+ 1
- 1
examples/text/text_codepoints_loading.c Ver arquivo

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - text codepoints loading
* raylib [text] example - codepoints loading
*
* Example complexity rating: [] 3/4
*

+ 1
- 1
examples/text/text_font_filters.c Ver arquivo

@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters");
InitWindow(screenWidth, screenHeight, "raylib [text] example - font texture filters");
const char msg[50] = "Loaded Font";

+ 1
- 1
examples/text/text_font_loading.c Ver arquivo

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - Font loading
* raylib [text] example - font loading
*
* Example complexity rating: [] 1/4
*

+ 1
- 1
examples/text/text_font_sdf.c Ver arquivo

@ -33,7 +33,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - SDF fonts");
InitWindow(screenWidth, screenHeight, "raylib [text] example - font SDF loading");
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)

+ 1
- 1
examples/text/text_format_text.c Ver arquivo

@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formating");
int score = 100020;
int hiscore = 200450;

+ 1
- 1
examples/text/text_input_box.c Ver arquivo

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - text input box
* raylib [text] example - input box
*
* Example complexity rating: [] 2/4
*

+ 1
- 1
examples/text/text_raylib_fonts.c Ver arquivo

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - sprite fonts loading
* raylib [text] example - sprite fonts
*
* Example complexity rating: [] 1/4
*

+ 8
- 3
examples/text/text_rectangle_bounds.c Ver arquivo

@ -17,8 +17,13 @@
#include "raylib.h"
static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
//----------------------------------------------------------------------------------
// Module functions declaration
//----------------------------------------------------------------------------------
// Draw text using font inside rectangle limits
static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);
// Draw text using font inside rectangle limits with support for text selection
static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint);
//------------------------------------------------------------------------------------
// Program main entry point
@ -30,7 +35,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle");
InitWindow(screenWidth, screenHeight, "raylib [text] example - rectangle bounds");
const char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's \
a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod \

+ 2
- 2
examples/textures/textures_draw_tiled.c Ver arquivo

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - draw texture tiled
* raylib [textures] example - texture tiled drawing
*
* Example complexity rating: [] 3/4
*
@ -36,7 +36,7 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
InitWindow(screenWidth, screenHeight, "raylib [textures] example - draw texture tiled");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - textures tiled drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture texPattern = LoadTexture("resources/patterns.png");

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