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REVIEWED: `WindowSizeCallback()`, GLFW

It is called on window minification and setting internal width/height to 0, that can break things
pull/4941/head
Ray vor 2 Wochen
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8c99a508c6
1 geänderte Dateien mit 4 neuen und 0 gelöschten Zeilen
  1. +4
    -0
      src/platforms/rcore_desktop_glfw.c

+ 4
- 0
src/platforms/rcore_desktop_glfw.c Datei anzeigen

@ -1752,6 +1752,10 @@ static void ErrorCallback(int error, const char *description)
// NOTE: Window resizing not enabled by default, use SetConfigFlags()
static void WindowSizeCallback(GLFWwindow *window, int width, int height)
{
// WARNING: On window minimization, callback is called,
// but we don't want to change internal screen values, it breaks things
if ((width == 0) || (height == 0)) return;
// Reset viewport and projection matrix for new size
SetupViewport(width, height);

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