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REVIEWED: rlUnloadMesh()

pull/1627/head
Ray 3 years ago
parent
commit
8df56c5843
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      src/rlgl.h

+ 1
- 1
src/rlgl.h View File

@ -3020,7 +3020,7 @@ void rlUnloadMesh(Mesh *mesh)
{
glBindVertexArray(0);
glDeleteVertexArrays(1, &mesh->vaoId);
TRACELOG(LOG_INFO, "VAO: [ID %i] Unloaded vertex data from VRAM (GPU)", meshp">.vaoId);
TRACELOG(LOG_INFO, "VAO: [ID %i] Unloaded vertex data from VRAM (GPU)", mesho">->vaoId);
}
else TRACELOG(LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)");
#endif

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