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@ -3020,7 +3020,7 @@ void rlUnloadMesh(Mesh *mesh) |
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{ |
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glBindVertexArray(0); |
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glDeleteVertexArrays(1, &mesh->vaoId); |
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TRACELOG(LOG_INFO, "VAO: [ID %i] Unloaded vertex data from VRAM (GPU)", meshp">.vaoId); |
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TRACELOG(LOG_INFO, "VAO: [ID %i] Unloaded vertex data from VRAM (GPU)", mesho">->vaoId); |
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} |
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else TRACELOG(LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)"); |
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#endif |
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