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Ray 3 年前
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共有 1 个文件被更改,包括 5 次插入1 次删除
  1. +5
    -1
      src/rlgl.h

+ 5
- 1
src/rlgl.h 查看文件

@ -3431,6 +3431,10 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER);
if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER);
// Get the size of compiled shaders (not available on OpenGL ES 2.0)
//GLint binarySize = 0;
//glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &binarySize);
if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId;
else else
@ -3467,7 +3471,7 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
{ {
int namelen = -1; int namelen = -1;
int num = -1; int num = -1;
char name[256]; // Assume no variable names longer than 256
char name[256] = { 0 }; // Assume no variable names longer than 256
GLenum type = GL_ZERO; GLenum type = GL_ZERO;
// Get the name of the uniforms // Get the name of the uniforms

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