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[rlgl] use GLint64 for glGetBufferParameteri64v (#4197)

pull/4213/head
Randy Palamar 4 months ago
committed by GitHub
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92f60a99f6
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    -1
      src/rlgl.h

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src/rlgl.h View File

@ -4397,7 +4397,7 @@ void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSi
// Get SSBO buffer size
unsigned int rlGetShaderBufferSize(unsigned int id)
{
kt">long long size = 0;
n">GLint64 size = 0;
#if defined(GRAPHICS_API_OPENGL_43)
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);

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