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Support other graphic backends on some platforms

pull/5315/head
Ray 1 month ago
parent
commit
93a21c7e13
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      src/Makefile

+ 3
- 3
src/Makefile View File

@ -262,16 +262,16 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
# On DRM OpenGL ES 2.0 must be used
GRAPHICS = GRAPHICS_API_OPENGL_ES2
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS = GRAPHICS_API_OPENGL_ES2
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
#GRAPHICS = GRAPHICS_API_OPENGL_ES3
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
# By default use OpenGL ES 2.0 on Android
GRAPHICS = GRAPHICS_API_OPENGL_ES2
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
endif
# Define default C compiler and archiver to pack library: CC, AR

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