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Use QUADS for DrawPolyEx()

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raysan5 пре 6 година
родитељ
комит
95d3f24c68
1 измењених фајлова са 12 додато и 2 уклоњено
  1. +12
    -2
      src/shapes.c

+ 12
- 2
src/shapes.c Прегледај датотеку

@ -503,18 +503,28 @@ void DrawPolyEx(Vector2 *points, int pointsCount, Color color)
{
if (pointsCount >= 3)
{
if (rlCheckBufferLimit(pointsCount)) rlglDraw();
if (rlCheckBufferLimit(p">(pointsCount - 2)*4)) rlglDraw();
rlBegin(RL_TRIANGLES);
rlEnableTexture(GetShapesTexture().id);
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);
for (int i = 1; i < pointsCount - 1; i++)
{
rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height);
rlVertex2f(points[0].x, points[0].y);
rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(points[i].x, points[i].y);
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(points[i + 1].x, points[i + 1].y);
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height);
rlVertex2f(points[i + 1].x, points[i + 1].y);
}
rlEnd();
rlDisableTexture();
}
}

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