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Review HighDPI macOS support #1510

pull/1664/head
Ray před 4 roky
rodič
revize
95f9a6171b
1 změnil soubory, kde provedl 10 přidání a 3 odebrání
  1. +10
    -3
      src/core.c

+ 10
- 3
src/core.c Zobrazit soubor

@ -4261,9 +4261,16 @@ static void SetupViewport(int width, int height)
// Set viewport width and height
// NOTE: We consider render size (scaled) and offset in case black bars are required and
// render area does not match full display area (this situation is only applicable on fullscreen mode)
float xScale = 1, yScale = 1;
glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale);
rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width - CORE.Window.renderOffset.x)*xScale, (CORE.Window.render.height - CORE.Window.renderOffset.y)*yScale);
#if defined(__APPLE__)
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
{
float xScale = 1.0f, yScale = 1.0f;
glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale);
rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width - CORE.Window.renderOffset.x)*xScale, (CORE.Window.render.height - CORE.Window.renderOffset.y)*yScale);
}
#else
rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width - CORE.Window.renderOffset.x, CORE.Window.render.height - CORE.Window.renderOffset.y);
#endif
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
rlLoadIdentity(); // Reset current matrix (projection)

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