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added possibility to get modelview matrix from rlgl to be able to send it to shaders

pull/420/head
user 7 years ago
parent
commit
963551ee6e
2 changed files with 8 additions and 0 deletions
  1. +6
    -0
      src/rlgl.c
  2. +2
    -0
      src/rlgl.h

+ 6
- 0
src/rlgl.c View File

@ -2539,6 +2539,12 @@ void SetMatrixModelview(Matrix view)
#endif #endif
} }
Matrix GetMatrixModelview() {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
return modelview;
#endif
}
// Generate cubemap texture from HDR texture // Generate cubemap texture from HDR texture
// TODO: OpenGL ES 2.0 does not support GL_RGB16F texture format, neither GL_DEPTH_COMPONENT24 // TODO: OpenGL ES 2.0 does not support GL_RGB16F texture format, neither GL_DEPTH_COMPONENT24
Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size) Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)

+ 2
- 0
src/rlgl.h View File

@ -461,6 +461,8 @@ void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size);
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
Matrix GetMatrixModelview();
// Texture maps generation (PBR) // Texture maps generation (PBR)
// NOTE: Required shaders should be provided // NOTE: Required shaders should be provided

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