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@ -1884,31 +1884,28 @@ static bool InitGraphicsDevice(int width, int height) |
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displayHeight = screenHeight; |
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displayHeight = screenHeight; |
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#endif // defined(PLATFORM_WEB) |
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#endif // defined(PLATFORM_WEB) |
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glfwDefaultWindowHints(); // Set default windows hints |
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glfwDefaultWindowHints(); // Set default windows hints: |
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//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits |
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//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits |
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//glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits |
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//glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits |
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//glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits |
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//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window |
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//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API |
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//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers |
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// Check some Window creation flags |
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// Check some Window creation flags |
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if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window |
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if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window |
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else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable |
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else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable |
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if (configFlags & FLAG_WINDOW_DECORATED) glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window |
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if (configFlags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GL_FALSE); // Border and buttons on Window |
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else glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Decorated window |
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if (configFlags & FLAG_WINDOW_TRANSPARENT) |
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{ |
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// TODO: Enable transparent window (not ready yet on GLFW 3.2) |
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} |
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if (configFlags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer |
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else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer |
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if (configFlags & FLAG_MSAA_4X_HINT) |
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{ |
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glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0 |
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TraceLog(LOG_INFO, "Trying to enable MSAA x4"); |
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} |
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if (configFlags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 |
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//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits |
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//glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default) |
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//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window |
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//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // Default OpenGL API to use. Alternative: GLFW_OPENGL_ES_API |
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//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers |
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// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version |
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// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version |
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// with forward compatibility to older OpenGL versions. |
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// with forward compatibility to older OpenGL versions. |
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// For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible. |
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// For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible. |
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@ -1926,11 +1923,11 @@ static bool InitGraphicsDevice(int width, int height) |
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! |
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! |
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// Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE |
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// Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE |
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#if defined(__APPLE__) |
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#if defined(__APPLE__) |
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // OSX Requires |
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // OSX Requires fordward compatibility |
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#else |
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#else |
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above! |
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above! |
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#endif |
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#endif |
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//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); |
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//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); // Request OpenGL DEBUG context |
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} |
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} |
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if (fullscreen) |
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if (fullscreen) |
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