Quellcode durchsuchen

Use the size of the texture as the V scale so repeatable textures work well (#5463)

pull/5464/head
Jeffery Myers vor 1 Monat
committed von GitHub
Ursprung
Commit
980e4d0ad3
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden GPG-Schlüssel-ID: B5690EEEBB952194
1 geänderte Dateien mit 1 neuen und 1 gelöschten Zeilen
  1. +1
    -1
      examples/textures/textures_textured_curve.c

+ 1
- 1
examples/textures/textures_textured_curve.c Datei anzeigen

@ -190,7 +190,7 @@ static void DrawTexturedCurve(void)
Vector2 normal = Vector2Normalize((Vector2){ -delta.y, delta.x });
// The v texture coordinate of the segment (add up the length of all the segments so far)
float v = previousV + Vector2Length(delta);
float v = previousV + Vector2Length(delta) / (float)(texRoad.height * 2);
// Make sure the start point has a normal
if (!tangentSet)

Laden…
Abbrechen
Speichern